spicetools/games/ccj/io.cpp

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2024-08-28 15:10:34 +00:00
#include "io.h"
std::vector<Button> &games::ccj::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Chase Chase Jokers");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech",
"Joystick Up",
"Joystick Down",
"Joystick Left",
"Joystick Right",
"Dash",
"Action",
"Jump",
"Slide",
"Special",
"Headphones",
"Trackball Up",
"Trackball Down",
"Trackball Left",
"Trackball Right"
);
}
return buttons;
}
std::vector<Analog> &games::ccj::get_analogs() {
static std::vector<Analog> analogs;
if (analogs.empty()) {
analogs = GameAPI::Analogs::getAnalogs("Chase Chase Jokers");
GameAPI::Analogs::sortAnalogs(
&analogs,
"Joystick X",
"Joystick Y",
"Trackball DX",
"Trackball DY"
);
}
return analogs;
}
std::vector<Light> &games::ccj::get_lights() {
static std::vector<Light> lights;
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Chase Chase Jokers");
GameAPI::Lights::sortLights(
&lights,
"Title Panel R",
"Title Panel G",
"Title Panel B",
"Side Panel R",
"Side Panel G",
"Side Panel B",
"Card Reader R",
"Card Reader G",
"Card Reader B",
"Special Button"
);
}
return lights;
}