spicetools/acio/j32d/j32d.cpp

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2024-08-28 15:10:34 +00:00
#include "j32d.h"
#include "avs/game.h"
#include "games/ftt/io.h"
#include "games/scotto/io.h"
#include "launcher/launcher.h"
#include "rawinput/rawinput.h"
#include "util/logging.h"
#include "util/utils.h"
using namespace GameAPI;
// static stuff
static uint32_t STATUS_BUFFER[20] {};
static bool STATUS_BUFFER_FREEZE = false;
static uint32_t STATUS_BUFFER_COUNTER = 1;
/*
* Implementations
*/
static bool __cdecl ac_io_j32d_get_control_status_buffer(size_t a1, void* buffer, int a3) {
// set counter
STATUS_BUFFER[14] = STATUS_BUFFER_COUNTER++;
// copy buffer
memcpy(buffer, STATUS_BUFFER, sizeof(STATUS_BUFFER));
// return success
return true;
}
static bool __cdecl ac_io_j32d_update_control_status_buffer(size_t a1) {
// check freeze
if (STATUS_BUFFER_FREEZE) {
return true;
}
// clear buffer
memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
// FutureTomTom
if (avs::game::is_model("MMD")) {
// process buttons
auto &buttons = games::ftt::get_buttons();
float pad1_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad1));
float pad2_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad2));
float pad3_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad3));
float pad4_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::ftt::Buttons::Pad4));
// FIXME(felix): this logic seems wrong for analog handling but correct for digital inputs
if (pad1_vel > 0.f) {
STATUS_BUFFER[6] = (int) (51.f * pad1_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad2))) {
STATUS_BUFFER[7] = (int) (51.f * pad2_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad3))) {
STATUS_BUFFER[8] = (int) (51.f * pad3_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Pad4))) {
STATUS_BUFFER[9] = (int) (51.f * pad4_vel + 0.5f);
}
// process analogs
auto &analogs = games::ftt::get_analogs();
auto pad1_analog = analogs.at(games::ftt::Analogs::Pad1);
auto pad2_analog = analogs.at(games::ftt::Analogs::Pad2);
auto pad3_analog = analogs.at(games::ftt::Analogs::Pad3);
auto pad4_analog = analogs.at(games::ftt::Analogs::Pad4);
if (pad1_analog.isSet()) {
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad1_analog) + 0.5f);
STATUS_BUFFER[6] = MAX(STATUS_BUFFER[6], val);
}
if (pad2_analog.isSet()) {
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad2_analog) + 0.5f);
STATUS_BUFFER[7] = MAX(STATUS_BUFFER[7], val);
}
if (pad3_analog.isSet()) {
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad3_analog) + 0.5f);
STATUS_BUFFER[8] = MAX(STATUS_BUFFER[8], val);
}
if (pad4_analog.isSet()) {
auto val = (uint32_t) (51.f * Analogs::getState(RI_MGR, pad4_analog) + 0.5f);
STATUS_BUFFER[9] = MAX(STATUS_BUFFER[9], val);
}
}
// Scotto
if (avs::game::is_model("NSC")) {
// get buttons
auto &buttons = games::scotto::get_buttons();
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Cup1))) {
STATUS_BUFFER[5] |= 0x1;
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Cup2))) {
STATUS_BUFFER[5] |= 0x2;
}
// process button emulation for pads
float first_pad_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::FirstPad));
float pad_a_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadA));
float pad_b_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadB));
float pad_c_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadC));
float pad_d_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadD));
float pad_e_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadE));
float pad_f_vel = Buttons::getVelocity(RI_MGR, buttons.at(games::scotto::Buttons::PadF));
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::FirstPad))) {
STATUS_BUFFER[6] = (int) (191.f * first_pad_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadA))) {
STATUS_BUFFER[7] = (int) (51.f * pad_a_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadB))) {
STATUS_BUFFER[8] = (int) (51.f * pad_b_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadC))) {
STATUS_BUFFER[9] = (int) (51.f * pad_c_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadD))) {
STATUS_BUFFER[10] = (int) (51.f * pad_d_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadE))) {
STATUS_BUFFER[11] = (int) (51.f * pad_e_vel + 0.5f);
}
if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::PadF))) {
STATUS_BUFFER[12] = (int) (51.f * pad_f_vel + 0.5f);
}
// TODO(felix): analogs
}
// success
return true;
}
/*
* Module stuff
*/
acio::J32DModule::J32DModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("J32D", module, hookMode) {
this->status_buffer = (uint8_t*) &STATUS_BUFFER[0];
this->status_buffer_size = sizeof(STATUS_BUFFER);
this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
}
void acio::J32DModule::attach() {
ACIOModule::attach();
// hooks
ACIO_MODULE_HOOK(ac_io_j32d_get_control_status_buffer);
ACIO_MODULE_HOOK(ac_io_j32d_update_control_status_buffer);
}