spicetools/acio/hbhi/hbhi.cpp

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2024-08-28 15:10:34 +00:00
#include "hbhi.h"
#include "launcher/launcher.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/rf3d/io.h"
#include "games/sc/io.h"
#include "games/hpm/io.h"
#include "avs/game.h"
#include "util/logging.h"
#include "util/utils.h"
using namespace GameAPI;
// state
static uint8_t STATUS_BUFFER[64] {};
static bool STATUS_BUFFER_FREEZE = false;
/*
* Implementations
*/
static int __cdecl ac_io_hbhi_add_coin(int a1, int a2) {
eamuse_coin_add();
return 1;
}
static char __cdecl ac_io_hbhi_consume_coinstock(int a1, int a2) {
eamuse_coin_consume_stock();
return 1;
}
static int __cdecl ac_io_hbhi_control_coin_blocker_close(int a1) {
eamuse_coin_set_block(true);
return 1;
}
static int __cdecl ac_io_hbhi_control_coin_blocker_open(int a1) {
eamuse_coin_set_block(0);
return 1;
}
/*
* Helper method, not a real ACIO one
*/
static inline int __cdecl ac_io_hbhi_control_lamp_set(uint32_t lamp_bits, float value) {
// steel chronicle
if (avs::game::is_model("KGG")) {
// get lights
auto &lights = games::sc::get_lights();
// write lights
if (lamp_bits & 0x01) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::sc::Lights::SideRed), value);
}
if (lamp_bits & 0x02) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::sc::Lights::SideGreen), value);
}
if (lamp_bits & 0x04) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::sc::Lights::SideBlue), value);
}
if (lamp_bits & 0x08) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::sc::Lights::CenterRed), value);
}
if (lamp_bits & 0x10) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::sc::Lights::CenterGreen), value);
}
if (lamp_bits & 0x20) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::sc::Lights::CenterBlue), value);
}
if (lamp_bits & 0x40) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::sc::Lights::ControllerRed), value);
}
if (lamp_bits & 0x80) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::sc::Lights::ControllerBlue), value);
}
}
// hello popn music
if (avs::game::is_model("JMP")) {
// get lights
auto &lights = games::hpm::get_lights();
// write lights
if (lamp_bits & 0x01) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::P1_RED_P2_GREEN), value);
}
if (lamp_bits & 0x02) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::P1_BLUE), value);
}
if (lamp_bits & 0x04) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::P1_YELLOW), value);
}
if (lamp_bits & 0x08) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::P1_GREEN), value);
}
if (lamp_bits & 0x10) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::P2_RED), value);
}
if (lamp_bits & 0x20) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::P2_BLUE), value);
}
if (lamp_bits & 0x40) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::P2_YELLOW), value);
}
if (lamp_bits & 0x80) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::P2_START), value);
}
}
// return success
return 1;
}
static bool __cdecl ac_io_hbhi_control_lamp_bright(uint32_t lamp_bits, uint8_t value) {
ac_io_hbhi_control_lamp_set(lamp_bits, value / 31.f);
return true;
}
static int __cdecl ac_io_hbhi_control_lamp_mode(uint32_t mode) {
return 1;
}
static int __cdecl ac_io_hbhi_control_lamp_off(uint8_t lamp_bits) {
return ac_io_hbhi_control_lamp_set(lamp_bits, 0.f);
}
static int __cdecl ac_io_hbhi_control_lamp_on(uint8_t lamp_bits) {
return ac_io_hbhi_control_lamp_set(lamp_bits, 1.f);
}
/*
* Helper method, not a real ACIO one
*/
static inline int __cdecl ac_io_hbhi_control_parallel_set(uint8_t lamp_bits, float value) {
// hello popn music
if (avs::game::is_model("JMP")) {
// get lights
auto &lights = games::hpm::get_lights();
// write lights
if (lamp_bits & 0x01) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::P1_START), value);
}
if (lamp_bits & 0x02) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::SPEAKER_BLUE), value);
}
if (lamp_bits & 0x04) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::SPEAKER_ORANGE), value);
}
if (lamp_bits & 0x08) {
GameAPI::Lights::writeLight(RI_MGR, lights.at(games::hpm::Lights::SPEAKER_RED), value);
}
}
// return success
return 1;
}
static int __cdecl ac_io_hbhi_control_parallel_off(uint8_t lamp_bits) {
return ac_io_hbhi_control_parallel_set(lamp_bits, 0.f);
}
static int __cdecl ac_io_hbhi_control_parallel_on(uint8_t lamp_bits) {
return ac_io_hbhi_control_parallel_set(lamp_bits, 1.f);
}
static int __cdecl ac_io_hbhi_control_reset() {
return 1;
}
static bool __cdecl ac_io_hbhi_create_get_status_thread(void *a1) {
return true;
}
static char __cdecl ac_io_hbhi_current_coinstock(int a1, int *coinstock) {
*coinstock = eamuse_coin_get_stock();
return 1;
}
static int __cdecl ac_io_hbhi_destroy_get_status_thread() {
return 1;
}
static char __cdecl ac_io_hbhi_get_coin_input_wave_buffer(int *a1) {
return 1;
}
static void *__cdecl ac_io_hbhi_get_control_status_buffer(uint8_t *buffer) {
// return buffer
memcpy(buffer, STATUS_BUFFER, std::size(STATUS_BUFFER));
return buffer;
}
static char __cdecl ac_io_hbhi_get_softwareid(char *a1) {
memset(a1, 'F', 16);
return 1;
}
static char __cdecl ac_io_hbhi_get_systemid(char *a1) {
memset(a1, 'F', 16);
return 1;
}
static bool __cdecl ac_io_hbhi_get_watchdog_status() {
return true;
}
static short __cdecl ac_io_hbhi_get_watchdog_time_min() {
return 0;
}
static short __cdecl ac_io_hbhi_get_watchdog_time_now() {
return 0;
}
static char __cdecl ac_io_hbhi_lock_coincounter(int a1) {
return 1;
}
static char __cdecl ac_io_hbhi_req_carddispenser_disburse() {
return 1;
}
static bool __cdecl ac_io_hbhi_req_carddispenser_disburse_isfinished(int *a1) {
*a1 += 1;
return true;
}
static char __cdecl ac_io_hbhi_req_carddispenser_get_status() {
return 1;
}
static int __cdecl ac_io_hbhi_req_carddispenser_get_status_isfinished(int *a1) {
*a1 += 1;
return 2;
}
static char __cdecl ac_io_hbhi_req_carddispenser_init() {
return 1;
}
static bool __cdecl ac_io_hbhi_req_carddispenser_init_isfinished(int *a1) {
*a1 += 1;
return true;
}
static char __cdecl ac_io_hbhi_req_coin_input_wave() {
return 1;
}
static char __cdecl ac_io_hbhi_req_get_control_status(int *a1) {
return 1;
}
static char __cdecl ac_io_hbhi_req_secplug_check(char *a1) {
return 1;
}
static bool __cdecl ac_io_hbhi_req_secplug_check_isfinished(int *a1) {
return true;
}
static char __cdecl ac_io_hbhi_req_secplug_check_softwareplug(char *a1) {
return 1;
}
static char __cdecl ac_io_hbhi_req_secplug_check_systemplug() {
return 1;
}
static char __cdecl ac_io_hbhi_req_secplug_missing_check() {
return 1;
}
static bool __cdecl ac_io_hbhi_req_secplug_missing_check_isfinished(int *a1) {
return true;
}
static bool __cdecl ac_io_hbhi_req_volume_control(char a1, char a2) {
return true;
}
static bool __cdecl ac_io_hbhi_req_volume_control_isfinished(int *a1) {
return true;
}
static int __cdecl ac_io_hbhi_reset_coin_slot_noise_flag(int a1) {
return 1;
}
static int __cdecl ac_io_hbhi_set_framing_err_packet_send_interval(int a1) {
return 1;
}
static bool __cdecl ac_io_hbhi_set_watchdog_time(short a1) {
return true;
}
static char __cdecl ac_io_hbhi_unlock_coincounter(int a1) {
return 1;
}
static char __cdecl ac_io_hbhi_update_control_status_buffer() {
// check freeze
if (STATUS_BUFFER_FREEZE) {
return true;
}
// steel chronicle
if (avs::game::is_model("KGG")) {
// get buttons
auto &buttons = games::sc::get_buttons();
// reset
memset(STATUS_BUFFER, 0, 64);
// check buttons
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::Service))) {
STATUS_BUFFER[5] |= 1 << 4;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::Test))) {
STATUS_BUFFER[5] |= 1 << 5;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::LButton))) {
STATUS_BUFFER[12] |= 1;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::L1))) {
STATUS_BUFFER[12] |= 1 << 1;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::L2))) {
STATUS_BUFFER[12] |= 1 << 2;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::JogLeft))) {
STATUS_BUFFER[12] |= 1 << 3;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::JogRight))) {
STATUS_BUFFER[12] |= 1 << 4;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::RButton))) {
STATUS_BUFFER[12] |= 1 << 5;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::R1))) {
STATUS_BUFFER[12] |= 1 << 6;
}
if (Buttons::getState(RI_MGR, buttons.at(games::sc::Buttons::R2))) {
STATUS_BUFFER[12] |= 1 << 7;
}
// get analogs
auto &analogs = games::sc::get_analogs();
auto joy_left_x = Analogs::getState(RI_MGR, analogs.at(games::sc::Analogs::LEFT_X)) * USHRT_MAX;
auto joy_left_y = Analogs::getState(RI_MGR, analogs.at(games::sc::Analogs::LEFT_Y)) * USHRT_MAX;
auto joy_right_x = Analogs::getState(RI_MGR, analogs.at(games::sc::Analogs::RIGHT_X)) * USHRT_MAX;
auto joy_right_y = Analogs::getState(RI_MGR, analogs.at(games::sc::Analogs::RIGHT_Y)) * USHRT_MAX;
// because these are flight sticks, the X axis is inverted
*((uint16_t *) &STATUS_BUFFER[20]) = USHRT_MAX - (uint16_t) joy_left_x;
*((uint16_t *) &STATUS_BUFFER[22]) = (uint16_t) joy_left_y;
*((uint16_t *) &STATUS_BUFFER[24]) = USHRT_MAX - (uint16_t) joy_right_x;
*((uint16_t *) &STATUS_BUFFER[26]) = (uint16_t) joy_right_y;
}
// hello popn music
if (avs::game::is_model("JMP")) {
// get buttons
auto &buttons = games::hpm::get_buttons();
// reset
memset(STATUS_BUFFER, 0x00, 64);
// check buttons
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::Service))) {
STATUS_BUFFER[5] |= 1 << 4;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::Test))) {
STATUS_BUFFER[5] |= 1 << 5;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::CoinMech))) {
STATUS_BUFFER[5] |= 1 << 2;
}
if (!Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P1_Start))) {
STATUS_BUFFER[4] |= 1;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P1_1))) {
STATUS_BUFFER[12] |= 1 << 0;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P1_2))) {
STATUS_BUFFER[12] |= 1 << 1;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P1_3))) {
STATUS_BUFFER[12] |= 1 << 2;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P1_4))) {
STATUS_BUFFER[12] |= 1 << 3;
}
if (!Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P2_Start))) {
STATUS_BUFFER[6] |= 1;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P2_1))) {
STATUS_BUFFER[12] |= 1 << 4;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P2_2))) {
STATUS_BUFFER[12] |= 1 << 5;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P2_3))) {
STATUS_BUFFER[12] |= 1 << 6;
}
if (Buttons::getState(RI_MGR, buttons.at(games::hpm::Buttons::P2_4))) {
STATUS_BUFFER[12] |= 1 << 7;
}
}
// road fighters 3D
if (avs::game::is_model("JGT")) {
static int lever_state = 0;
// get buttons
auto &buttons = games::rf3d::get_buttons();
// reset
memset(STATUS_BUFFER, 0x00, 64);
// check buttons
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::Service))) {
STATUS_BUFFER[5] |= 1 << 4;
}
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::Test))) {
STATUS_BUFFER[5] |= 1 << 5;
}
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::CoinMech))) {
STATUS_BUFFER[5] |= 1 << 2;
}
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::View))) {
STATUS_BUFFER[12] |= 1 << 2;
}
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::Toggle2D3D))) {
STATUS_BUFFER[12] |= 1 << 3;
}
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::LeverUp))) {
STATUS_BUFFER[12] |= 1 << 4;
lever_state = 0;
}
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::LeverDown))) {
STATUS_BUFFER[12] |= 1 << 5;
lever_state = 0;
}
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::LeverLeft))) {
STATUS_BUFFER[12] |= 1 << 6;
lever_state = 0;
}
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::LeverRight))) {
STATUS_BUFFER[12] |= 1 << 7;
lever_state = 0;
}
// auto lever buttons
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::AutoLeverUp)) && lever_state < 6) {
lever_state++;
}
if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::AutoLeverDown)) && lever_state > 0) {
lever_state--;
}
// auto lever logic
switch (lever_state) {
case 1:
STATUS_BUFFER[12] |= 1 << 4 | 1 << 6;
break;
case 2:
STATUS_BUFFER[12] |= 1 << 4 | 1 << 6;
break;
case 3:
STATUS_BUFFER[12] |= 1 << 4;
break;
case 4:
STATUS_BUFFER[12] |= 1 << 5;
break;
case 5:
STATUS_BUFFER[12] |= 1 << 4 | 1 << 7;
break;
case 6:
STATUS_BUFFER[12] |= 1 << 5 | 1 << 7;
break;
default:
lever_state = 0;
break;
}
}
// success
return true;
}
static void __cdecl ac_io_hbhi_watchdog_off() {
}
/*
* Module stuff
*/
acio::HBHIModule::HBHIModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("HBHI", module, hookMode) {
this->status_buffer = STATUS_BUFFER;
this->status_buffer_size = sizeof(STATUS_BUFFER);
this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
}
void acio::HBHIModule::attach() {
ACIOModule::attach();
// hooks
ACIO_MODULE_HOOK(ac_io_hbhi_add_coin);
ACIO_MODULE_HOOK(ac_io_hbhi_consume_coinstock);
ACIO_MODULE_HOOK(ac_io_hbhi_control_coin_blocker_close);
ACIO_MODULE_HOOK(ac_io_hbhi_control_coin_blocker_open);
ACIO_MODULE_HOOK(ac_io_hbhi_control_lamp_bright);
ACIO_MODULE_HOOK(ac_io_hbhi_control_lamp_mode);
ACIO_MODULE_HOOK(ac_io_hbhi_control_lamp_off);
ACIO_MODULE_HOOK(ac_io_hbhi_control_lamp_on);
ACIO_MODULE_HOOK(ac_io_hbhi_control_parallel_off);
ACIO_MODULE_HOOK(ac_io_hbhi_control_parallel_on);
ACIO_MODULE_HOOK(ac_io_hbhi_control_reset);
ACIO_MODULE_HOOK(ac_io_hbhi_create_get_status_thread);
ACIO_MODULE_HOOK(ac_io_hbhi_current_coinstock);
ACIO_MODULE_HOOK(ac_io_hbhi_destroy_get_status_thread);
ACIO_MODULE_HOOK(ac_io_hbhi_get_coin_input_wave_buffer);
ACIO_MODULE_HOOK(ac_io_hbhi_get_control_status_buffer);
ACIO_MODULE_HOOK(ac_io_hbhi_get_softwareid);
ACIO_MODULE_HOOK(ac_io_hbhi_get_systemid);
ACIO_MODULE_HOOK(ac_io_hbhi_get_watchdog_status);
ACIO_MODULE_HOOK(ac_io_hbhi_get_watchdog_time_min);
ACIO_MODULE_HOOK(ac_io_hbhi_get_watchdog_time_now);
ACIO_MODULE_HOOK(ac_io_hbhi_lock_coincounter);
ACIO_MODULE_HOOK(ac_io_hbhi_req_carddispenser_disburse);
ACIO_MODULE_HOOK(ac_io_hbhi_req_carddispenser_disburse_isfinished);
ACIO_MODULE_HOOK(ac_io_hbhi_req_carddispenser_get_status);
ACIO_MODULE_HOOK(ac_io_hbhi_req_carddispenser_get_status_isfinished);
ACIO_MODULE_HOOK(ac_io_hbhi_req_carddispenser_init);
ACIO_MODULE_HOOK(ac_io_hbhi_req_carddispenser_init_isfinished);
ACIO_MODULE_HOOK(ac_io_hbhi_req_coin_input_wave);
ACIO_MODULE_HOOK(ac_io_hbhi_req_get_control_status);
ACIO_MODULE_HOOK(ac_io_hbhi_req_secplug_check);
ACIO_MODULE_HOOK(ac_io_hbhi_req_secplug_check_isfinished);
ACIO_MODULE_HOOK(ac_io_hbhi_req_secplug_check_softwareplug);
ACIO_MODULE_HOOK(ac_io_hbhi_req_secplug_check_systemplug);
ACIO_MODULE_HOOK(ac_io_hbhi_req_secplug_missing_check);
ACIO_MODULE_HOOK(ac_io_hbhi_req_secplug_missing_check_isfinished);
ACIO_MODULE_HOOK(ac_io_hbhi_req_volume_control);
ACIO_MODULE_HOOK(ac_io_hbhi_req_volume_control_isfinished);
ACIO_MODULE_HOOK(ac_io_hbhi_reset_coin_slot_noise_flag);
ACIO_MODULE_HOOK(ac_io_hbhi_set_framing_err_packet_send_interval);
ACIO_MODULE_HOOK(ac_io_hbhi_set_watchdog_time);
ACIO_MODULE_HOOK(ac_io_hbhi_unlock_coincounter);
ACIO_MODULE_HOOK(ac_io_hbhi_update_control_status_buffer);
ACIO_MODULE_HOOK(ac_io_hbhi_watchdog_off);
}