spicetools/acio/acio.cpp

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2024-08-28 15:10:34 +00:00
#include "acio.h"
#include <fstream>
#include <iostream>
#include <windows.h>
#include "avs/game.h"
#include "cfg/config.h"
#include "cfg/api.h"
#include "hooks/libraryhook.h"
#include "misc/eamuse.h"
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/logging.h"
#include "util/utils.h"
#include "bi2a/bi2a.h"
#include "bmpu/bmpu.h"
#include "core/core.h"
#include "hbhi/hbhi.h"
#include "hdxs/hdxs.h"
#include "hgth/hgth.h"
#include "i36g/i36g.h"
#include "i36i/i36i.h"
#include "icca/icca.h"
#include "j32d/j32d.h"
#include "kfca/kfca.h"
#include "klpa/klpa.h"
#include "mdxf/mdxf.h"
#include "nddb/nddb.h"
#include "panb/panb.h"
#include "pix/pix.h"
#include "pjec/pjec.h"
#include "pjei/pjei.h"
#include "la9a/la9a.h"
#include "module.h"
// globals
namespace acio {
HINSTANCE DLL_INSTANCE = nullptr;
std::vector<acio::ACIOModule *> MODULES;
}
/*
* decide on hook mode used
* libacio compiled using ICC64 sometimes doesn't leave enough space to insert the inline hooks
* in this case, we want to use IAT instead
*/
static inline acio::HookMode get_hookmode() {
#ifdef SPICE64
return acio::HookMode::IAT;
#else
return acio::HookMode::INLINE;
#endif
}
void acio::attach() {
log_info("acio", "SpiceTools ACIO");
// load settings and instance
acio::DLL_INSTANCE = LoadLibraryA("libacio.dll");
/*
* library hook
* some games have a second DLL laying around which gets loaded dynamically
* we just give it the same instance as the normal one so the hooks still work
*/
libraryhook_hook_library("libacioex.dll", acio::DLL_INSTANCE);
libraryhook_hook_library("libacio_ex.dll", acio::DLL_INSTANCE);
libraryhook_hook_library("libacio_old.dll", acio::DLL_INSTANCE);
// libacioEx.dll for Road Fighters 3D
// needed as comparisons in LoadLibrary hooks are case-sensitive
libraryhook_hook_library("libacioEx.dll", acio::DLL_INSTANCE);
libraryhook_enable(avs::game::DLL_INSTANCE);
// get hook mode
acio::HookMode hook_mode = get_hookmode();
// load modules
MODULES.push_back(new acio::BI2AModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::BMPUModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::CoreModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::HBHIModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::HDXSModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::HGTHModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::I36GModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::I36IModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::ICCAModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::J32DModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::KFCAModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::KLPAModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::MDXFModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::NDDBModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::PANBModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::PJECModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::PJEIModule(acio::DLL_INSTANCE, hook_mode));
MODULES.push_back(new acio::LA9AModule(acio::DLL_INSTANCE, hook_mode));
/*
* PIX is special and needs another DLL.
* we load that module only if the file exists.
*/
if (fileutils::file_exists(MODULE_PATH / "libacio_pix.dll")) {
HINSTANCE pix_instance = libutils::load_library(MODULE_PATH / "libacio_pix.dll");
MODULES.push_back(new acio::PIXModule(pix_instance, hook_mode));
}
// apply modules
for (auto &module : MODULES) {
module->attach();
}
}
void acio::attach_icca() {
log_info("acio", "SpiceTools ACIO ICCA");
// load instance if needed
if (!acio::DLL_INSTANCE) {
acio::DLL_INSTANCE = LoadLibraryA("libacio.dll");
}
// get hook mode
acio::HookMode hook_mode = get_hookmode();
// load single module
auto icca_module = new acio::ICCAModule(acio::DLL_INSTANCE, hook_mode);
icca_module->attach();
MODULES.push_back(icca_module);
}
void acio::detach() {
// clear modules
while (!MODULES.empty()) {
delete MODULES.back();
MODULES.pop_back();
}
}