71 lines
2.2 KiB
Bash
Executable File
71 lines
2.2 KiB
Bash
Executable File
#!/bin/bash
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# Set the directory containing sound files
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# This is usually ./sound if youre running the script out of the games data directory
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SOUND_DIR="please-set-this"
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# Extract .ifs file and descend into its directory
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# Sound data doesn't need to be repacked into .ifs - easier for the sake of managing future updates
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extract_cleanup_ifs() {
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local ifs_file="$1"
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echo "Extracting $ifs_file..."
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ifstools "$ifs_file" || { echo "Failed to extract $ifs_file"; return 1; }
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local extracted_dir="${ifs_file%.*}_ifs"
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[ -d "$extracted_dir" ] && cd "$extracted_dir" || { echo "Directory $extracted_dir not found"; return 1; }
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}
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# Extract and convert .s3p files
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extract_convert_s3p() {
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local s3p_file="$1"
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echo "Processing $s3p_file..."
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s3p_extract "$s3p_file" || { echo "Failed to extract $s3p_file"; return 1; }
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local s3p_out_dir="${s3p_file}.out"
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[ -d "$s3p_out_dir" ] && cd "$s3p_out_dir" || { echo "Directory $s3p_out_dir not found"; return 1; }
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for wma_file in *.wma; do
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[ -e "$wma_file" ] || continue
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echo -ne "Converting $wma_file..."\\r
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ffmpeg -loglevel error -i "$wma_file" -acodec adpcm_ms -b:a 256k "${wma_file%.*}.wav" && rm -f "$wma_file" # Writes to log instead
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done
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}
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# Repack .wav files into .2dx
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repack_to_2dx() {
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echo "Repacking files to .2dx..."
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# Get the current working directory name
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dir_name=$(basename "$OLDPWD")
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# Remove the ".out" suffix from the directory name if it exists
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output_name="${dir_name%.out}"
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2dxBuild "$output_name".2dx || { echo "Failed to repack files"; return 1; }
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mv "$output_name".2dx ..
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cd ..
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rm -rf *s3p*
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}
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# Iterate through directories and .ifs in $SOUND_DIR
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process_sound_files() {
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if [ ! -d "$SOUND_DIR" ]; then
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echo "Directory $SOUND_DIR does not exist."
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exit 1
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fi
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# Unpack.ifs files into directories
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for ifs_file in "$SOUND_DIR"/*.ifs; do
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echo "Processing IFS file: $ifs_file"
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(cd "$SOUND_DIR" && extract_cleanup_ifs "$ifs_file")
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done
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# Convert all directories
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for dir in "$SOUND_DIR"/*/; do
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echo "Processing directory: $dir"
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(cd "$dir" && extract_convert_s3p *.s3p && repack_to_2dx)
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done
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}
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# Execute the main function
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process_sound_files
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