48 lines
1.6 KiB
Bash
Executable File
48 lines
1.6 KiB
Bash
Executable File
#!/bin/bash
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# Helper::Steam Compatibility Tools
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# Expects below formats (called directly from steam client, supports any ambiguous application through chainloading)
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# Launch current game while forcing native support (games steam doesn't list such feature for)
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# $this waitforexitandrun /full/path/to/steam/game/binary
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# Launch arbitrary EP process while emulating being a steam game in question (chainloading, may enable Remote Play Together etc.)
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# $this waitforexitandrun /full/path/to/steam/game/binary "ENTRYPOINTNAME" --cd "ACTUALWORKINGDIR" ..ALLENTRYPOINTARGUMENTS..
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_C_scriptName="$(basename -- "$(realpath -- "$0")")"
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_C_scriptDir="$(dirname -- "$(realpath -- "$0")")"
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# Support for generic native execution (no steam helpers support)
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[ "$1" = "waitforexitandrun" ] || exit 0
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args=("${@:2}")
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# Support for routing arbitrary EP through current steam app (expects ep_* next to itself)
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argIndex=0
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for arg in "${args[@]}"; do
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[[ "$arg" == "ep_"* ]] && break
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((argIndex++))
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done
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if [ "${#args[@]}" -ne "$argIndex" ]; then
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# Set correct Entry Point
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argSwap=("${args[@]}")
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args=("$_C_scriptDir/${argSwap[$argIndex]}")
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((argIndex++))
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# Restore expected working directory (if any)
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if [[ "${argSwap[$argIndex]}" == "--cd" ]]; then
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((argIndex++))
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cd "${argSwap[$argIndex]}"
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((argIndex++))
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fi
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# Set corrent args for Entry Point
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args+=("${argSwap[@]:$argIndex}")
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fi
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# for arg in "${args[@]}"; do
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# echo "ARG: $arg"
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# done
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# Execute requested command
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echo "Command routed as [steam://run/$STEAM_COMPAT_APP_ID]:"
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echo "cd $(pwd)"
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echo "exec ${args[@]}"
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exec "${args[@]}"
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