#!/bin/bash # Set the directory containing sound files # This is usually ./sound if youre running the script out of the games data directory SOUND_DIR="please-set-this" # Extract .ifs file and descend into its directory # Sound data doesn't need to be repacked into .ifs - easier for the sake of managing future updates extract_cleanup_ifs() { local ifs_file="$1" echo "Extracting $ifs_file..." ifstools "$ifs_file" || { echo "Failed to extract $ifs_file"; return 1; } local extracted_dir="${ifs_file%.*}_ifs" [ -d "$extracted_dir" ] && cd "$extracted_dir" || { echo "Directory $extracted_dir not found"; return 1; } } # Extract and convert .s3p files extract_convert_s3p() { local s3p_file="$1" echo "Processing $s3p_file..." s3p_extract "$s3p_file" || { echo "Failed to extract $s3p_file"; return 1; } local s3p_out_dir="${s3p_file}.out" [ -d "$s3p_out_dir" ] && cd "$s3p_out_dir" || { echo "Directory $s3p_out_dir not found"; return 1; } for wma_file in *.wma; do [ -e "$wma_file" ] || continue echo -ne "Converting $wma_file..."\\r ffmpeg -loglevel error -i "$wma_file" -acodec adpcm_ms -b:a 256k "${wma_file%.*}.wav" && rm -f "$wma_file" # Writes to log instead done } # Repack .wav files into .2dx repack_to_2dx() { echo "Repacking files to .2dx..." # Get the current working directory name dir_name=$(basename "$OLDPWD") # Remove the ".out" suffix from the directory name if it exists output_name="${dir_name%.out}" 2dxBuild "$output_name".2dx || { echo "Failed to repack files"; return 1; } mv "$output_name".2dx .. cd .. rm -rf *s3p* } # Iterate through directories and .ifs in $SOUND_DIR process_sound_files() { if [ ! -d "$SOUND_DIR" ]; then echo "Directory $SOUND_DIR does not exist." exit 1 fi # Unpack.ifs files into directories for ifs_file in "$SOUND_DIR"/*.ifs; do echo "Processing IFS file: $ifs_file" (cd "$SOUND_DIR" && extract_cleanup_ifs "$ifs_file") done # Convert all directories for dir in "$SOUND_DIR"/*/; do echo "Processing directory: $dir" (cd "$dir" && extract_convert_s3p *.s3p && repack_to_2dx) done } # Execute the main function process_sound_files