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README.md
29
README.md
@ -1,19 +1,15 @@
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|||||||
# bm2dnix Helper Scripts
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# bm2dnix Helper Scripts
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||||||
|
|
||||||
This repo may seem erratic with no documentation whatsoever. This is a collection of python & shell scripts to assist with the following:
|
This repo may seem erratic with no documentation whatsoever.
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||||||
- Wineprefix setup
|
This is because resources listed here are part of a bigger private repository.
|
||||||
- Proton patches/setup
|
|
||||||
- Automated configuration & launching for various titles (for running titles with varying requirements)
|
|
||||||
- Converting Wine stack traces for debugging
|
|
||||||
- Wrappers for special Wineprefix environments *(no longer maintained)*
|
|
||||||
|
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||||||
## s3p_to_2dx
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## s3p_to_2dx
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||||||
|
|
||||||
*This script is currently in its proof of concept stage. Please examine it before trying to run it, I reccommend copying your sound data elsewhere and running the script in there.*
|
*This script is currently in its proof of concept stage. Please examine it before trying to run it, I reccommend copying your sound data elsewhere and running the script in there.*
|
||||||
|
|
||||||
Helper script to convert .s3p .wma containers to .2dx .wav containers. Needed for songs in 25+ to play properly without *disable-fx* patches applied. This script can be run on game updates/deltas, or directly in the games sound directory.
|
Helper script to convert .s3p .wma containers to .2dx .wav containers. Needed for songs in 25+ to play properly without *disable-fx* patches applied.
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||||||
|
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||||||
Dependencies:
|
Dependencies (must to be registered to /usr/bin):
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||||||
- bash
|
- bash
|
||||||
- ffmpeg
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- ffmpeg
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||||||
- [ifstools](https://github.com/mon/ifstools)
|
- [ifstools](https://github.com/mon/ifstools)
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||||||
@ -21,18 +17,13 @@ Dependencies:
|
|||||||
- [s3p_extract](https://github.com/mon/s3p_extract) (Thank you mon/xyen!)
|
- [s3p_extract](https://github.com/mon/s3p_extract) (Thank you mon/xyen!)
|
||||||
|
|
||||||
Usage:
|
Usage:
|
||||||
- This script assumes external dependencies are registered to $PATH by default
|
- Define your sound directory in `SOUND_DIR`
|
||||||
- Binary directories must be specified in command-line arguments otherwise
|
`./s3p_to_2dx`
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||||||
- `./s3p_to_2dx -s </path/to/sound/dir> -e </path/to/s3p_extract> -b </path/to/2dxBuild> -i </path/to/ifstools> -f </path/to/ffmpeg>`
|
|
||||||
|
|
||||||
## bm2dnix
|
|
||||||
|
|
||||||
This tool supports launching IIDX by chainloading bm2dnix -> ep_protonnix -> proton/proton-ge -> spicetools. This script expects things to be located in Steam directories
|
|
||||||
|
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||||||
Usage:
|
|
||||||
- See the help command for examples and usage
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|
||||||
- `bm2dnix --help`
|
|
||||||
|
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||||||
## etc
|
## etc
|
||||||
|
|
||||||
You don't have to use anything from this repo to get games running as these are just there to make process feel more seamless.
|
You don't have to use anything from this repo to get games running as these are just there to make process feel more seamless.
|
||||||
|
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||||||
|
That being said part of a guide listed at pages may be harder to follow without any system integration whatsoever, therefore this repository exists, providing the minimal wrappers setup that should work with guide provided.
|
||||||
|
|
||||||
|
If it doesn't, create a new issue here, as some wrappers here may be outdated.
|
||||||
|
@ -161,21 +161,14 @@ args_iidx22() {
|
|||||||
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_local[@]}")
|
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_local[@]}")
|
||||||
}
|
}
|
||||||
|
|
||||||
args_iidx25() {
|
args_iidx30() {
|
||||||
# pipewire supported, fullscreen breaks on window unfocus
|
# pipewire supported, fullscreen partially? working subscreen
|
||||||
_G_args+=("${_C_audio_dummy_pipewire[@]}")
|
_G_args+=("${_C_audio_dummy_pipewire[@]}" "${_C_lightning_model[@]}" -nolegacy -touchemuforce)
|
||||||
[ "$_G_video" != "stable" ] || _G_args+=(-w)
|
[ "$_G_video" != "stable" ] || _G_args+=(-graphics-force-single-adapter)
|
||||||
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_local[@]}")
|
|
||||||
}
|
|
||||||
|
|
||||||
args_iidx26() {
|
|
||||||
# pipewire supported, fullscreen breaks on window unfocus
|
|
||||||
_G_args+=("${_C_audio_dummy_pipewire[@]}")
|
|
||||||
[ "$_G_video" != "stable" ] || _G_args+=(-w)
|
|
||||||
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_maint[@]}")
|
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_maint[@]}")
|
||||||
}
|
}
|
||||||
|
|
||||||
args_iidx27() {
|
args_iidx29() {
|
||||||
# pipewire supported, fullscreen working subscreen
|
# pipewire supported, fullscreen working subscreen
|
||||||
_G_args+=("${_C_audio_dummy_pipewire[@]}" "${_C_lightning_model[@]}" -nolegacy -touchemuforce)
|
_G_args+=("${_C_audio_dummy_pipewire[@]}" "${_C_lightning_model[@]}" -nolegacy -touchemuforce)
|
||||||
[ "$_G_video" != "stable" ] || _G_args+=(-graphics-force-single-adapter)
|
[ "$_G_video" != "stable" ] || _G_args+=(-graphics-force-single-adapter)
|
||||||
@ -204,27 +197,28 @@ args_iidx28() {
|
|||||||
[ "$_G_video" != "stable" ] || _G_args+=(-graphics-force-single-adapter)
|
[ "$_G_video" != "stable" ] || _G_args+=(-graphics-force-single-adapter)
|
||||||
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_maint[@]}")
|
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_maint[@]}")
|
||||||
fi
|
fi
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
args_iidx29() {
|
args_iidx27() {
|
||||||
# pipewire supported, fullscreen working subscreen
|
# pipewire supported, fullscreen working subscreen
|
||||||
_G_args+=("${_C_audio_dummy_pipewire[@]}" "${_C_lightning_model[@]}" -nolegacy -touchemuforce)
|
_G_args+=("${_C_audio_dummy_pipewire[@]}" "${_C_lightning_model[@]}" -nolegacy -touchemuforce)
|
||||||
[ "$_G_video" != "stable" ] || _G_args+=(-graphics-force-single-adapter)
|
[ "$_G_video" != "stable" ] || _G_args+=(-graphics-force-single-adapter)
|
||||||
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_maint[@]}")
|
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_maint[@]}")
|
||||||
}
|
}
|
||||||
|
|
||||||
args_iidx30() {
|
args_iidx26() {
|
||||||
# pipewire supported, fullscreen partially? working subscreen
|
# pipewire supported, fullscreen breaks on window unfocus
|
||||||
_G_args+=("${_C_audio_dummy_pipewire[@]}" "${_C_lightning_model[@]}" -nolegacy -touchemuforce)
|
_G_args+=("${_C_audio_dummy_pipewire[@]}")
|
||||||
[ "$_G_video" != "stable" ] || _G_args+=(-graphics-force-single-adapter)
|
[ "$_G_video" != "stable" ] || _G_args+=(-w)
|
||||||
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_maint[@]}")
|
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_maint[@]}")
|
||||||
}
|
}
|
||||||
|
|
||||||
args_iidx31() {
|
args_iidx25() {
|
||||||
# pipewire supported, only tested in LDJ, TDJ still being tested
|
# pipewire supported, fullscreen breaks on window unfocus
|
||||||
_G_args+=("${_C_audio_dummy_pipewire[@]}" "${_C_lightning_model[@]}" -nolegacy -touchemuforce)
|
_G_args+=("${_C_audio_dummy_pipewire[@]}")
|
||||||
[ "$_G_video" != "stable" ] || _G_args+=(-graphics-force-single-adapter)
|
[ "$_G_video" != "stable" ] || _G_args+=(-w)
|
||||||
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_maint[@]}")
|
[ "$_G_url" != "dummy" ] || _G_args+=("${_C_net_dummy_local[@]}")
|
||||||
}
|
}
|
||||||
|
|
||||||
gen_args() {
|
gen_args() {
|
||||||
@ -327,7 +321,7 @@ gen_base() {
|
|||||||
|
|
||||||
# Apply environment
|
# Apply environment
|
||||||
cd "$styledir" || abort "INVALID PATH"
|
cd "$styledir" || abort "INVALID PATH"
|
||||||
_G_ep+=(--exec "$_G_exec" --uniqueid "$patchid" --prefix "$_G_root/steamapps/compatdata/$_C_pfxname" --steam-dir "$_G_root") # Remove application of steam runtime
|
_G_ep+=(--exec "$_G_exec" --uniqueid "$patchid" --runtime "$_G_root/steamapps/common/$_C_rtname" --prefix "$_G_root/steamapps/compatdata/$_C_pfxname" --steam-dir "$_G_root")
|
||||||
}
|
}
|
||||||
|
|
||||||
sanity_check() {
|
sanity_check() {
|
133
s3p_to_2dx
133
s3p_to_2dx
@ -1,119 +1,51 @@
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|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
|
|
||||||
# Set the directory containing sound files, typically found in /data/sound in the games "contents"
|
# Set the directory containing sound files
|
||||||
SOUND_DIR=""
|
# This is usually ./sound if youre running the script out of the games data directory
|
||||||
|
SOUND_DIR="please-set-this"
|
||||||
# Set alternative paths to external binaries (s3p_extract, 2dxBuild (apart of 2dxTools), ifstools, and ffmpeg)
|
|
||||||
# Otherwise, default to /usr/bin
|
|
||||||
S3P_EXTRACT_BIN="${S3P_EXTRACT_BIN:-s3p_extract}"
|
|
||||||
BUILD_2DX_BIN="${TWO_DX_BUILD_BIN:-2dxBuild}"
|
|
||||||
IFSTOOLS_BIN="${IFSTOOLS_BIN:-ifstools}"
|
|
||||||
FFMPEG_BIN="${FFMPEG_BIN:-ffmpeg}"
|
|
||||||
|
|
||||||
# Print basic usage if required args are missing
|
|
||||||
usage() {
|
|
||||||
echo "Usage: $0 [-s </path/to/sound/dir>] [-e </path/to/s3p_extract>] [-b </path/to/2dxBuild>] [-i </path/to/ifstools>] [-f </path/to/ffmpeg>]"
|
|
||||||
exit 1
|
|
||||||
}
|
|
||||||
|
|
||||||
# Options for sound directory and custom paths
|
|
||||||
while getopts ":s:e:b:i:f:" opt; do
|
|
||||||
case $opt in
|
|
||||||
s) SOUND_DIR="$OPTARG" ;;
|
|
||||||
e) S3P_EXTRACT_BIN="$OPTARG" ;;
|
|
||||||
b) BUILD_2DX_BIN="$OPTARG" ;;
|
|
||||||
i) IFSTOOLS_BIN="$OPTARG" ;;
|
|
||||||
f) FFMPEG_BIN="$OPTARG" ;;
|
|
||||||
*) usage ;;
|
|
||||||
esac
|
|
||||||
done
|
|
||||||
|
|
||||||
# Check if $SOUND_DIR is set
|
|
||||||
if [ -z "$SOUND_DIR" ]; then
|
|
||||||
echo "Error: SOUND_DIR is not set. Use -s to specify the sound directory."
|
|
||||||
usage
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Extract .ifs file and descend into its directory
|
# Extract .ifs file and descend into its directory
|
||||||
extract_ifs() {
|
extract_ifs() {
|
||||||
local ifs_file="$1"
|
local ifs_file="$1"
|
||||||
echo "Extracting $ifs_file..."
|
echo "Extracting $ifs_file..."
|
||||||
|
ifstools "$ifs_file" || { echo "Failed to extract $ifs_file"; return 1; }
|
||||||
# Ensure the path is correct by making it absolute if necessary
|
local extracted_dir="${ifs_file%.*}_ifs"
|
||||||
if [[ "$ifs_file" != /* ]]; then
|
[ -d "$extracted_dir" ] && cd "$extracted_dir" || { echo "Directory $extracted_dir not found"; return 1; }
|
||||||
ifs_file="$ifs_file"
|
|
||||||
fi
|
|
||||||
|
|
||||||
"IFSTOOLS_BIN" --super-disable "$ifs_file" || { echo "Failed to extract $ifs_file"; return 1; } # super-disable arg required for processing p0 .ifs without their parent .ifs
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# ifstools outputs its files into a nested directory, with its parent dir being the song id, with the _ifs or -p0_ifs suffix
|
# Repack .ifs file and move it output to parent directory
|
||||||
# This needs to be cleaned up before contents are moved into $SOUND_DIR, which is why this silly function exists
|
repack_to_ifs() {
|
||||||
cleanup_ifs() {
|
local ifs_dir=
|
||||||
for dir in *_ifs *-p0_ifs; do
|
echo "Repacking $ifs_dir to $output_name..."
|
||||||
if [ -d "$dir" ]; then
|
|
||||||
if [[ "$dir" == *"-p0_ifs" ]]; then
|
|
||||||
|
|
||||||
# If the directory ends with "-p0_ifs", strip the "_ifs" suffix but retain the "-p0" when moving to $SOUND_DIR
|
# Get the current working directory name
|
||||||
# -p0.ifs are children to full .ifs files and appear to be chart updates (black another/leggendaria/etc?)
|
dir_name=$(basename "$OLDPWD")
|
||||||
# Need to exist as their own ifs file or directory
|
|
||||||
|
|
||||||
base_name=$(basename "$dir" _ifs)
|
# Remove the "_ifs" suffix from the directory name if it exists
|
||||||
inner_base_name="${base_name%-p0}"
|
output_name="${dir_name%_ifs}"
|
||||||
inner_dir="$dir/$inner_base_name"
|
|
||||||
move_dir="$SOUND_DIR/$base_name" # Keeps the -p0 when moving
|
|
||||||
|
|
||||||
else
|
ifstools "$output_name" || { echo "Failed to repack $dir_name"; return 1; }
|
||||||
# Otherwise, strip just _ifs for standard ifs files
|
mv "$output_name".ifs ..
|
||||||
base_name=$(basename "$dir" _ifs)
|
|
||||||
inner_dir="$dir/$base_name"
|
|
||||||
move_dir="$SOUND_DIR/$base_name" # Moves normally without -p0, since these are full song containers
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Check if the inner directory exists
|
|
||||||
if [ -d "$inner_dir" ]; then
|
|
||||||
echo "Moving $inner_dir to $move_dir"
|
|
||||||
|
|
||||||
# Move the inner directory to $SOUND_DIR with the correct naming
|
|
||||||
mv "$inner_dir" "$move_dir"
|
|
||||||
|
|
||||||
# Remove the now empty parent directory
|
|
||||||
rmdir "$dir"
|
|
||||||
else
|
|
||||||
echo "Inner directory $inner_dir not found in $dir"
|
|
||||||
fi
|
|
||||||
fi
|
|
||||||
done
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Extracts and converts .s3p files
|
# Extract and convert .s3p files
|
||||||
extract_convert_s3p() {
|
extract_convert_s3p() {
|
||||||
local s3p_file="$1"
|
local s3p_file="$1"
|
||||||
echo "Processing $s3p_file..."
|
echo "Processing $s3p_file..."
|
||||||
|
s3p_extract "$s3p_file" || { echo "Failed to extract $s3p_file"; return 1; }
|
||||||
# Check if the directory contains .2dx files while ignoring preview files (_pre.2dx)
|
|
||||||
if find . -maxdepth 1 -type f -name "*.2dx" ! -name "*_pre.2dx" | grep -q .; then
|
|
||||||
echo "Directory contains .2dx (excluding preview files) - skipping."
|
|
||||||
return 0
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Proceed with extraction
|
|
||||||
"S3P_EXTRACT_BIN" "$s3p_file" || { echo "Failed to extract $s3p_file"; return 1; }
|
|
||||||
local s3p_out_dir="${s3p_file}.out"
|
local s3p_out_dir="${s3p_file}.out"
|
||||||
[ -d "$s3p_out_dir" ] && cd "$s3p_out_dir" || { echo "Directory $s3p_out_dir not found"; return 1; }
|
[ -d "$s3p_out_dir" ] && cd "$s3p_out_dir" || { echo "Directory $s3p_out_dir not found"; return 1; }
|
||||||
|
|
||||||
# Convert .wma files to .wav
|
|
||||||
for wma_file in *.wma; do
|
for wma_file in *.wma; do
|
||||||
[ -e "$wma_file" ] || continue
|
[ -e "$wma_file" ] || continue
|
||||||
echo -ne "Converting $wma_file..."\\r
|
echo "Converting $wma_file..."
|
||||||
"FFMPEG_BIN" -loglevel error -i "$wma_file" -acodec adpcm_ms -b:a 256k "${wma_file%.*}.wav" && rm -f "$wma_file"
|
ffmpeg -loglevel error -i "$wma_file" -acodec adpcm_ms -b:a 256k "${wma_file%.*}.wav" && rm -f "$wma_file" # Write to /dev/null instead maybe? ffmpeg is loud asf
|
||||||
# Remove loglevel argument if you want to see what ffmpeg is doing
|
|
||||||
done
|
done
|
||||||
}
|
}
|
||||||
|
|
||||||
# Repacks .wav files into .2dx
|
# Repack .wav files into .2dx
|
||||||
repack_to_2dx() {
|
repack_to_2dx() {
|
||||||
echo "Repacking song/chart data to .2dx..."
|
echo "Repacking files to .2dx format..."
|
||||||
|
|
||||||
# Get the current working directory name
|
# Get the current working directory name
|
||||||
dir_name=$(basename "$OLDPWD")
|
dir_name=$(basename "$OLDPWD")
|
||||||
@ -121,31 +53,30 @@ repack_to_2dx() {
|
|||||||
# Remove the ".out" suffix from the directory name if it exists
|
# Remove the ".out" suffix from the directory name if it exists
|
||||||
output_name="${dir_name%.out}"
|
output_name="${dir_name%.out}"
|
||||||
|
|
||||||
"BUILD_2DX_BIN" "$output_name".2dx || { echo "Failed to repack files"; return 1; }
|
2dxBuild "$output_name".2dx || { echo "Failed to repack files"; return 1; }
|
||||||
mv "$output_name".2dx ..
|
mv "$output_name".2dx ..
|
||||||
cd ..
|
cd ..
|
||||||
rm -rf *s3p*
|
rm -rf *s3p* # This is kinda risky but whatever lol
|
||||||
}
|
}
|
||||||
|
|
||||||
# Iterates through directories and .ifs in $SOUND_DIR
|
# Iterate through directories and .ifs in $SOUND_DIR
|
||||||
process_sound_files() {
|
process_sound_files() {
|
||||||
if [ ! -d "$SOUND_DIR" ]; then
|
if [ ! -d "$SOUND_DIR" ]; then
|
||||||
echo "Directory $SOUND_DIR does not exist."
|
echo "Directory $SOUND_DIR does not exist."
|
||||||
exit 1
|
exit 1
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Unpack.ifs files into directories, do not repack into .ifs - easier for the sake of managing future updates
|
# Process directories for songs not contained in .ifs
|
||||||
for ifs_file in "$SOUND_DIR"/*.ifs; do
|
|
||||||
echo "Processing .ifs file: $ifs_file"
|
|
||||||
(extract_ifs "$ifs_file")
|
|
||||||
cleanup_ifs
|
|
||||||
done
|
|
||||||
|
|
||||||
# Convert all directories
|
|
||||||
for dir in "$SOUND_DIR"/*/; do
|
for dir in "$SOUND_DIR"/*/; do
|
||||||
echo "Processing directory: $dir"
|
echo "Processing directory: $dir"
|
||||||
(cd "$dir" && extract_convert_s3p *.s3p && repack_to_2dx)
|
(cd "$dir" && extract_convert_s3p *.s3p && repack_to_2dx)
|
||||||
done
|
done
|
||||||
|
|
||||||
|
# Process .ifs files for songs contained in .ifs
|
||||||
|
for ifs_file in "$SOUND_DIR"/*.ifs; do
|
||||||
|
echo "Processing IFS file: $ifs_file"
|
||||||
|
(cd "$SOUND_DIR" && extract_ifs "$ifs_file" && extract_convert_s3p *.s3p && repack_to_2dx && repack_to_ifs)
|
||||||
|
done
|
||||||
}
|
}
|
||||||
|
|
||||||
# Execute the main function
|
# Execute the main function
|
||||||
|
Loading…
Reference in New Issue
Block a user