scripts/ep_protonnix

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2024-08-29 03:39:19 +00:00
#!/usr/bin/env bash
# Minified version
_C_scriptName="$(basename -- "$(realpath -- "$0")")"
_C_scriptDir="$(dirname -- "$(realpath -- "$0")")"
_C_rootDir="$(dirname -- "$_C_scriptDir")"
_G_runtime=""
_G_prefix=""
_G_exec=""
_G_args=""
_G_root=""
_G_steamlib=("$HOME/.local/share/Steam")
_G_runmode=()
print_help() {
cat <<EOF
ep_nix:ver:proton
Usage: ${_C_scriptName} [EXiV] [opt-args]
Available arguments:
--runtime path to proton runtime dir root
--prefix path to proton compatdata appid dir root (proton specific wine prefix)
--exec windows binary entry point path (for advanced uses look below)
--args args to provide exec binary (this input is not sanitized and follows escape rules of shell so to pass "val with space" use --args "-arg \"arg with space\"")
--root windows game root (if not set uses working directory)
--uniqueid provide to enable fixes for specific AppID (must be numeric, overrides detected AppID if any, for custom id use 0 padded 10 digit ID ex. custom 21 0000000021 to evade SteamID clashes)
--steam-dir provide each additional steam library roots (with valid libraryfolder.vdf in root)
--async enable simultaneous execution inside the same prefix (uses run instead waitforexitandrun)
--info-hud enable information overlay (provided through mangohud)
--local-only disable internet access
--srpt enable steam remote play together through spoofing the game, needs appid of game chosen as dummy (installed and configured to use helper_steamct as compatibility tool)
-h
--help show help
--exec advanced usage (by value):
eg:// protocol to trigger epic games store simplification wrapper (via legendary)
eg://<APP-ID> APP-ID as used internally by legendary (obtainable through list, App name entry)
eg://by-title/<MATCH-STRING>
MATCH-STRING used to find first matched APP-ID for this title
st:// protocol to trigger steam store simplification wrapper (directly launching games)
EOF
}
arg_parse() {
#echo $PROTON_NO_D3D11
echo "$@"
while [ ! -z ${1+x} ]; do
case "$1" in
--help | -h)
shift
print_help
exit 0
;;
--runtime)
shift
: ${_G_runtime:="${1%/}"}
shift
;;
--steam-dir)
shift
_G_steamlib+=("${1%/}")
shift
;;
--prefix)
shift
: ${_G_prefix:="${1%/}"}
shift
;;
--exec)
shift
: ${_G_exec:="${1%/}"}
if [[ "${_G_exec}" == "eg://"* ]]; then
_G_exec="${_G_exec:5}"
_G_runmode+=('__exec_eg')
fi
shift
;;
--args)
shift
: ${_G_args:="${1}"}
shift
;;
--root)
shift
: ${_G_root:="${1%/}"}
shift
;;
--uniqueid)
shift
[ -z "${1##*[!0-9]*}" ] || export STEAM_COMPAT_APP_ID="$1"
shift
;;
--async)
_G_runmode+=('__async')
shift
;;
--srpt)
_G_runmode+=('__srpt')
shift
shift
;;
--info-hud)
shift
_G_runmode+=('__mango')
;;
--local-only)
shift
_G_runmode+=('__local')
;;
--no-debug)
shift
_G_runmode+=('__silent')
;;
--dry-run)
shift
_G_runmode+=('__dry')
;;
"")
shift
;;
*)
echo "Unknown option: $1"
exit 2
shift
;;
esac
done
}
# Finds path where steamapp has been installed (first occurence)
find_steamapp() {
for el in "${_G_steamlib[@]}"; do
elParse="$el/steamapps/common/$1"
if [ -d "$elParse" ]; then
printf "$elParse"
fi
done
}
setup_legendary() {
# Adjust exec line to represent Epic Games app name based on protocol extension
if [[ "${_G_exec}" == "by-title/"* ]]; then
_G_exec="${_G_exec:9}"
_G_exec="$(/opt/Heroic/resources/app.asar.unpacked/build/bin/linux/legendary list | grep -m 1 -i -- "${_G_exec}" | grep -Po '^.*?\K(?<=App name: ).*?(?= | Version)')"
fi
# Adjust execution to use legendary wrappers
prefix="$prefix /opt/Heroic/resources/app.asar.unpacked/build/bin/linux/legendary launch $_G_exec --no-wine --wrapper \"" # add --dry-run before --no-wine to test
_G_exec=""
suffix="\" $suffix"
}
setup_srpt() {
routeappid="0"
args=()
while [ ! -z ${1+x} ]; do
case "$1" in
--srpt)
shift
[ -z "${1##*[!0-9]*}" ] || routeappid="$1"
[ "$routeappid" -ne "0" ] || routeappid="1860860"
shift
;;
*)
args+=("$1")
shift
;;
esac
done
#echo steam -applaunch "$routeappid" ep_protonnix --cd "$(pwd)" "${args[@]}"
exec steam -applaunch "$routeappid" ep_protonnix --cd "$(pwd)" "${args[@]}"
exit 0
}
# Disable network access
setup_network_block() {
# no systemd (gamemode fails dbus connection, since permissions)
if pidof systemd; then
prefix="systemd-run --scope -p IPAddressDeny=any ${prefix}"
else
prefix="unshare -r -n ${prefix}"
fi
#print_log INFO "Disabling network access"
}
# Setup steam variables
setup_environment() {
# Steam
if [ -n "$STEAM_COMPAT_MOUNTS" ]; then STEAM_COMPAT_MOUNTS="$STEAM_COMPAT_MOUNTS:"; fi # preserve preset additional mounts if any
export STEAM_COMPAT_MOUNTS="${STEAM_COMPAT_MOUNTS}$(find_steamapp "Steamworks Shared"):$_G_runtime:$(find_steamapp "SteamLinuxRuntime_soldier"):$(find_steamapp "Proton EasyAntiCheat Runtime")"
[ -z "${STEAM_COMPAT_APP_ID}" ] && export STEAM_COMPAT_APP_ID="${_G_prefix##*/}" # truncate to string after last occurence of /
[ -z "${STEAM_COMPAT_APP_ID##*[!0-9]*}" ] && export STEAM_COMPAT_APP_ID=0 # set to null if not numeric
export SteamAppId="$STEAM_COMPAT_APP_ID"
export SteamGameId="$STEAM_COMPAT_APP_ID"
export STEAM_COMPAT_INSTALL_PATH="$(realpath -- "$PWD")"
export STEAM_COMPAT_DATA_PATH="$_G_prefix"
export STEAM_COMPAT_SHADER_PATH="${_G_steamlib[${#_G_steamlib[@]} - 1]}/steamapps/shadercache/${_G_prefix##*/}" # ..../steam/steamapps/shadercache/739630
export STEAM_COMPAT_CLIENT_INSTALL_PATH="$HOME/.local/share/Steam/"
export STEAM_COMPAT_TOOL_PATHS="$_G_runtime:$(find_steamapp "SteamLinuxRuntime_soldier")" #:$(find_steamapp "Proton EasyAntiCheat Runtime")"
# Proton
: ${DXVK_STATE_CACHE:=1}
export DXVK_STATE_CACHE
: ${DXVK_ASYNC:=1}
unset DXVK_ASYNC # removed as of GE-Proton7-45 (superseeded by in-drivers extension? VK_EXT_graphics_pipeline_library)
#export RADV_PERFTEST=gpl # VK_EXT_graphics_pipeline_library support for AMD(RADV), for NVIDIA enabled in drivers since 515.49.10 without flag
: ${VKD3D_CONFIG:=no_upload_hvv}
export VKD3D_CONFIG
# Wine (usually preconfigured by proton)
: ${WINEFSYNC:=1}
export WINEFSYNC
# Epic Games Store
if [[ "${_G_runmode[*]}" =~ "__exec_eg" ]]; then
setup_legendary
fi
}
# Set-up environment
arg_parse "${@}"
# Set-up other
if [ -z "$_G_runtime" ] || [ -z "$_G_prefix" ]; then
print_help
exit 0
fi
if [[ "${_G_runmode[*]}" =~ "__srpt" ]]; then
setup_srpt "${@}"
fi
if [[ "${_G_runmode[*]}" =~ "__silent" ]]; then
suffix="> /dev/null 2>&1"
fi
if [[ "${_G_runmode[*]}" =~ "__mango" ]]; then
export MANGOHUD=1
fi
if [[ "${_G_runmode[*]}" =~ "__local" ]]; then
setup_network_block
fi
if [ ! -z "$_G_root" ]; then
cd "$_G_root" # change working dir to game root directory (as expected on windows)
fi
# Setup environment variables
setup_environment
main_exec="'$_G_runtime/proton'"
if [[ "${_G_runmode[*]}" =~ "__async" ]]; then
main_exec="$main_exec run"
else
main_exec="$main_exec waitforexitandrun"
fi
test -n "$_G_exec" && main_exec="$main_exec '$_G_exec' $_G_args"
# For test runs
if [[ "${_G_runmode[*]}" =~ "__dry" ]]; then
echo "STEAM_COMPAT_SHADER_PATH $STEAM_COMPAT_SHADER_PATH"
echo "STEAM_COMPAT_MOUNTS $STEAM_COMPAT_MOUNTS"
echo "$prefix $main_exec $suffix : $STEAM_COMPAT_DATA_PATH"
exit 0
fi
# Run proton instance (creates prefix if applies)
if [[ ! -e "$_G_prefix" ]] ; then
mkdir "$_G_prefix" || exit 1
eval "'$_G_runtime/proton' run wineboot --init"
fi
echo "$prefix : $main_exec : $suffix"
echo "Working dir: $PWD"
#read
eval "$prefix $main_exec $suffix"
[ ! -f "$_C_scriptDir/test_cases.sh" ] || . "$_C_scriptDir/test_cases.sh"
#sleep 600
echo "COMMAND: $prefix $main_exec $suffix"
echo "STEAM_COMPAT_APP_ID: $STEAM_COMPAT_APP_ID"