284 lines
8.1 KiB
Plaintext
284 lines
8.1 KiB
Plaintext
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#!/usr/bin/env bash
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# Minified version
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_C_scriptName="$(basename -- "$(realpath -- "$0")")"
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_C_scriptDir="$(dirname -- "$(realpath -- "$0")")"
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_C_rootDir="$(dirname -- "$_C_scriptDir")"
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_G_runtime=""
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_G_prefix=""
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_G_exec=""
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_G_args=""
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_G_root=""
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_G_steamlib=("$HOME/.local/share/Steam")
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_G_runmode=()
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print_help() {
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cat <<EOF
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ep_nix:ver:proton
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Usage: ${_C_scriptName} [EXiV] [opt-args]
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Available arguments:
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--runtime path to proton runtime dir root
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--prefix path to proton compatdata appid dir root (proton specific wine prefix)
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--exec windows binary entry point path (for advanced uses look below)
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--args args to provide exec binary (this input is not sanitized and follows escape rules of shell so to pass "val with space" use --args "-arg \"arg with space\"")
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--root windows game root (if not set uses working directory)
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--uniqueid provide to enable fixes for specific AppID (must be numeric, overrides detected AppID if any, for custom id use 0 padded 10 digit ID ex. custom 21 0000000021 to evade SteamID clashes)
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--steam-dir provide each additional steam library roots (with valid libraryfolder.vdf in root)
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--async enable simultaneous execution inside the same prefix (uses run instead waitforexitandrun)
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--info-hud enable information overlay (provided through mangohud)
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--local-only disable internet access
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--srpt enable steam remote play together through spoofing the game, needs appid of game chosen as dummy (installed and configured to use helper_steamct as compatibility tool)
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-h
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--help show help
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--exec advanced usage (by value):
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eg:// protocol to trigger epic games store simplification wrapper (via legendary)
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eg://<APP-ID> APP-ID as used internally by legendary (obtainable through list, App name entry)
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eg://by-title/<MATCH-STRING>
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MATCH-STRING used to find first matched APP-ID for this title
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st:// protocol to trigger steam store simplification wrapper (directly launching games)
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EOF
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}
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arg_parse() {
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#echo $PROTON_NO_D3D11
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echo "$@"
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while [ ! -z ${1+x} ]; do
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case "$1" in
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--help | -h)
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shift
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print_help
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exit 0
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;;
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--runtime)
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shift
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: ${_G_runtime:="${1%/}"}
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shift
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;;
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--steam-dir)
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shift
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_G_steamlib+=("${1%/}")
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shift
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;;
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--prefix)
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shift
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: ${_G_prefix:="${1%/}"}
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shift
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;;
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--exec)
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shift
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: ${_G_exec:="${1%/}"}
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if [[ "${_G_exec}" == "eg://"* ]]; then
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_G_exec="${_G_exec:5}"
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_G_runmode+=('__exec_eg')
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fi
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shift
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;;
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--args)
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shift
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: ${_G_args:="${1}"}
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shift
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;;
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--root)
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shift
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: ${_G_root:="${1%/}"}
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shift
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;;
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--uniqueid)
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shift
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[ -z "${1##*[!0-9]*}" ] || export STEAM_COMPAT_APP_ID="$1"
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shift
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;;
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--async)
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_G_runmode+=('__async')
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shift
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;;
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--srpt)
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_G_runmode+=('__srpt')
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shift
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shift
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;;
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--info-hud)
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shift
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_G_runmode+=('__mango')
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;;
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--local-only)
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shift
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_G_runmode+=('__local')
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;;
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--no-debug)
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shift
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_G_runmode+=('__silent')
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;;
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--dry-run)
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shift
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_G_runmode+=('__dry')
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;;
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"")
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shift
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;;
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*)
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echo "Unknown option: $1"
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exit 2
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shift
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;;
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esac
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done
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}
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# Finds path where steamapp has been installed (first occurence)
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find_steamapp() {
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for el in "${_G_steamlib[@]}"; do
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elParse="$el/steamapps/common/$1"
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if [ -d "$elParse" ]; then
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printf "$elParse"
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fi
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done
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}
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setup_legendary() {
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# Adjust exec line to represent Epic Games app name based on protocol extension
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if [[ "${_G_exec}" == "by-title/"* ]]; then
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_G_exec="${_G_exec:9}"
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_G_exec="$(/opt/Heroic/resources/app.asar.unpacked/build/bin/linux/legendary list | grep -m 1 -i -- "${_G_exec}" | grep -Po '^.*?\K(?<=App name: ).*?(?= | Version)')"
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fi
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# Adjust execution to use legendary wrappers
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prefix="$prefix /opt/Heroic/resources/app.asar.unpacked/build/bin/linux/legendary launch $_G_exec --no-wine --wrapper \"" # add --dry-run before --no-wine to test
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_G_exec=""
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suffix="\" $suffix"
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}
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setup_srpt() {
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routeappid="0"
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args=()
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while [ ! -z ${1+x} ]; do
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case "$1" in
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--srpt)
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shift
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[ -z "${1##*[!0-9]*}" ] || routeappid="$1"
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[ "$routeappid" -ne "0" ] || routeappid="1860860"
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shift
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;;
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*)
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args+=("$1")
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shift
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;;
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esac
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done
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#echo steam -applaunch "$routeappid" ep_protonnix --cd "$(pwd)" "${args[@]}"
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exec steam -applaunch "$routeappid" ep_protonnix --cd "$(pwd)" "${args[@]}"
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exit 0
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}
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# Disable network access
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setup_network_block() {
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# no systemd (gamemode fails dbus connection, since permissions)
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if pidof systemd; then
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prefix="systemd-run --scope -p IPAddressDeny=any ${prefix}"
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else
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prefix="unshare -r -n ${prefix}"
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fi
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#print_log INFO "Disabling network access"
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}
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# Setup steam variables
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setup_environment() {
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# Steam
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if [ -n "$STEAM_COMPAT_MOUNTS" ]; then STEAM_COMPAT_MOUNTS="$STEAM_COMPAT_MOUNTS:"; fi # preserve preset additional mounts if any
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export STEAM_COMPAT_MOUNTS="${STEAM_COMPAT_MOUNTS}$(find_steamapp "Steamworks Shared"):$_G_runtime:$(find_steamapp "SteamLinuxRuntime_soldier"):$(find_steamapp "Proton EasyAntiCheat Runtime")"
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[ -z "${STEAM_COMPAT_APP_ID}" ] && export STEAM_COMPAT_APP_ID="${_G_prefix##*/}" # truncate to string after last occurence of /
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[ -z "${STEAM_COMPAT_APP_ID##*[!0-9]*}" ] && export STEAM_COMPAT_APP_ID=0 # set to null if not numeric
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export SteamAppId="$STEAM_COMPAT_APP_ID"
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export SteamGameId="$STEAM_COMPAT_APP_ID"
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export STEAM_COMPAT_INSTALL_PATH="$(realpath -- "$PWD")"
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export STEAM_COMPAT_DATA_PATH="$_G_prefix"
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export STEAM_COMPAT_SHADER_PATH="${_G_steamlib[${#_G_steamlib[@]} - 1]}/steamapps/shadercache/${_G_prefix##*/}" # ..../steam/steamapps/shadercache/739630
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export STEAM_COMPAT_CLIENT_INSTALL_PATH="$HOME/.local/share/Steam/"
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export STEAM_COMPAT_TOOL_PATHS="$_G_runtime:$(find_steamapp "SteamLinuxRuntime_soldier")" #:$(find_steamapp "Proton EasyAntiCheat Runtime")"
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# Proton
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: ${DXVK_STATE_CACHE:=1}
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export DXVK_STATE_CACHE
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: ${DXVK_ASYNC:=1}
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unset DXVK_ASYNC # removed as of GE-Proton7-45 (superseeded by in-drivers extension? VK_EXT_graphics_pipeline_library)
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#export RADV_PERFTEST=gpl # VK_EXT_graphics_pipeline_library support for AMD(RADV), for NVIDIA enabled in drivers since 515.49.10 without flag
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: ${VKD3D_CONFIG:=no_upload_hvv}
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export VKD3D_CONFIG
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# Wine (usually preconfigured by proton)
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: ${WINEFSYNC:=1}
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export WINEFSYNC
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# Epic Games Store
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if [[ "${_G_runmode[*]}" =~ "__exec_eg" ]]; then
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setup_legendary
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fi
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}
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# Set-up environment
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arg_parse "${@}"
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# Set-up other
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if [ -z "$_G_runtime" ] || [ -z "$_G_prefix" ]; then
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print_help
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exit 0
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fi
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if [[ "${_G_runmode[*]}" =~ "__srpt" ]]; then
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setup_srpt "${@}"
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fi
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if [[ "${_G_runmode[*]}" =~ "__silent" ]]; then
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suffix="> /dev/null 2>&1"
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fi
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if [[ "${_G_runmode[*]}" =~ "__mango" ]]; then
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export MANGOHUD=1
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fi
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if [[ "${_G_runmode[*]}" =~ "__local" ]]; then
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setup_network_block
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fi
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if [ ! -z "$_G_root" ]; then
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cd "$_G_root" # change working dir to game root directory (as expected on windows)
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fi
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# Setup environment variables
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setup_environment
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main_exec="'$_G_runtime/proton'"
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if [[ "${_G_runmode[*]}" =~ "__async" ]]; then
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main_exec="$main_exec run"
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else
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main_exec="$main_exec waitforexitandrun"
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fi
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test -n "$_G_exec" && main_exec="$main_exec '$_G_exec' $_G_args"
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# For test runs
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if [[ "${_G_runmode[*]}" =~ "__dry" ]]; then
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echo "STEAM_COMPAT_SHADER_PATH $STEAM_COMPAT_SHADER_PATH"
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echo "STEAM_COMPAT_MOUNTS $STEAM_COMPAT_MOUNTS"
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echo "$prefix $main_exec $suffix : $STEAM_COMPAT_DATA_PATH"
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exit 0
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fi
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# Run proton instance (creates prefix if applies)
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if [[ ! -e "$_G_prefix" ]] ; then
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mkdir "$_G_prefix" || exit 1
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eval "'$_G_runtime/proton' run wineboot --init"
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fi
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echo "$prefix : $main_exec : $suffix"
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echo "Working dir: $PWD"
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#read
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eval "$prefix $main_exec $suffix"
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[ ! -f "$_C_scriptDir/test_cases.sh" ] || . "$_C_scriptDir/test_cases.sh"
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#sleep 600
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echo "COMMAND: $prefix $main_exec $suffix"
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echo "STEAM_COMPAT_APP_ID: $STEAM_COMPAT_APP_ID"
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