function start(ms) { var player = ms.getPlayer(); var map = player.getMap(); if (ms.isQuestStarted(21747) && ms.getQuestProgressInt(21747, 9300351) == 0) { const LifeFactory = Java.type('server.life.LifeFactory'); const Point = Java.type('java.awt.Point'); map.spawnMonsterOnGroundBelow(LifeFactory.getMonster(9300351), new Point(897, 51)); } }