var Orbis_btf; var Train_to_Orbis; var Orbis_docked; var Ludibrium_btf; var Train_to_Ludibrium; var Ludibrium_docked; var Orbis_Station; var Ludibrium_Station; //Time Setting is in millisecond var closeTime = 4 * 60 * 1000; //The time to close the gate var beginTime = 5 * 60 * 1000; //The time to begin the ride var rideTime = 5 * 60 * 1000; //The time that require move to destination function init() { closeTime = em.getTransportationTime(closeTime); beginTime = em.getTransportationTime(beginTime); rideTime = em.getTransportationTime(rideTime); Orbis_btf = em.getChannelServer().getMapFactory().getMap(200000122); Ludibrium_btf = em.getChannelServer().getMapFactory().getMap(220000111); Train_to_Orbis = em.getChannelServer().getMapFactory().getMap(200090110); Train_to_Ludibrium = em.getChannelServer().getMapFactory().getMap(200090100); Orbis_docked = em.getChannelServer().getMapFactory().getMap(200000121); Ludibrium_docked = em.getChannelServer().getMapFactory().getMap(220000110); Orbis_Station = em.getChannelServer().getMapFactory().getMap(200000100); Ludibrium_Station = em.getChannelServer().getMapFactory().getMap(220000100); scheduleNew(); } function scheduleNew() { em.setProperty("docked", "true"); Orbis_docked.setDocked(true); Ludibrium_docked.setDocked(true); em.setProperty("entry", "true"); em.schedule("stopEntry", closeTime); //The time to close the gate em.schedule("takeoff", beginTime); //The time to begin the ride } function stopEntry() { em.setProperty("entry", "false"); } function takeoff() { Orbis_btf.warpEveryone(Train_to_Ludibrium.getId()); Ludibrium_btf.warpEveryone(Train_to_Orbis.getId()); Orbis_docked.broadcastShip(false); Ludibrium_docked.broadcastShip(false); em.setProperty("docked", "false"); Orbis_docked.setDocked(false); Ludibrium_docked.setDocked(false); em.schedule("arrived", rideTime); //The time that require move to destination } function arrived() { Train_to_Orbis.warpEveryone(Orbis_Station.getId(), 0); Train_to_Ludibrium.warpEveryone(Ludibrium_Station.getId(), 0); Orbis_docked.broadcastShip(true); Ludibrium_docked.broadcastShip(true); scheduleNew(); } function cancelSchedule() {} // ---------- FILLER FUNCTIONS ---------- function dispose() {} function setup(eim, leaderid) {} function monsterValue(eim, mobid) {return 0;} function disbandParty(eim, player) {} function playerDisconnected(eim, player) {} function playerEntry(eim, player) {} function monsterKilled(mob, eim) {} function scheduledTimeout(eim) {} function afterSetup(eim) {} function changedLeader(eim, leader) {} function playerExit(eim, player) {} function leftParty(eim, player) {} function clearPQ(eim) {} function allMonstersDead(eim) {} function playerUnregistered(eim, player) {}