var status = -1; function start(mode, type, selection) { if (mode == 0 && type == 0) { status--; } else if (mode == -1) { qm.dispose(); return; } else { status++; } if (status == 0) { qm.sendAcceptDecline("You're back! Great. I got the Ignition Device all hooked up, so we can get back to civilization. Nothing left to do here, right? Let's roll!"); } else if (status == 1) { if (mode == 0) {//decline } else { qm.forceStartQuest(); qm.warp(912060200, 0); } qm.dispose(); } } function end(mode, type, selection) { if (mode == 0 && type == 0) { status--; } else if (mode == -1) { qm.dispose(); return; } else { status++; } if (status == 0) { qm.sendNext(""); } }