var status = -1; function start(mode, type, selection) { if (mode == 0 && type == 0) { status--; } else if (mode == -1) { qm.dispose(); return; } else { status++; } if (status == 0) { qm.sendNext("Haha. I had a good laugh. Hahaha. But enough with that nonsense. Feed #p1013102#, would you?"); } else if (status == 1) { qm.sendNextPrev("#bWhat? That's #p1013101#'s job!", 2); } else if (status == 2) { qm.sendAcceptDecline("You little brat! I told you to call me Older Brother! You know how much #p1013102# hates me. He'll bite me if I go near him. You feed him. He likes you."); } else if (status == 3) { if (mode == 0) { qm.sendNext("Stop being lazy. Do you want to see your brother bitten by a dog? Hurry up! Talk to me again and accept the quest!"); qm.dispose(); } else {//accept qm.gainItem(4032447, true); qm.forceStartQuest(); qm.sendNext("Hurry up and head #bleft#k to feed #b#p1013102##k. He's been barking to be fed all morning."); } } else if (status == 4) { qm.sendNextPrev("Feed #p1013102# and come back to see me."); } else if (status == 5) { qm.dispose(); } }