var status = -1; function start(mode, type, selection) { if (mode == -1 || mode == 0 && type > 0) { qm.dispose(); return; } if (mode == 1) { status++; } else { if (status == 2) { qm.dispose(); return; } status--; } if (status == 0) { qm.sendNext("How did the training go? The Penguin Teacher #p1202006# likes to exaggerate and it worried me knowing that he has bouts of Alzheimer's, but I'm sure he helped you. He's been studying the skills of heroes for a very long time."); } else if (status == 1) { qm.sendNextPrev("#b(You tell her that you were able to remember the Combo Ability skill.)#k", 2); } else if (status == 2) { qm.sendNextPrev("That's great! Honestly, though, I think it has less to do with the method of #p1202006#'s training and more to do with your body remembering its old abilities. #bI'm sure your body will remember more skills as you continue to train#k! \r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 500 exp"); } else if (status == 3) { qm.forceCompleteQuest(); qm.gainExp(500); qm.dispose(); } } function end(mode, type, selection) { qm.dispose(); }