var status = -1; function start(mode, type, selection) { if (mode == -1) { qm.dispose(); } else { if (mode == 0 && type > 0) { qm.dispose(); return; } if (mode == 1) { status++; } else { status--; } if (status == 0) { qm.sendNext("It is said that a old tree gets alive whenever something sinister disturbs this land... We need a hero that fends our village of that creature!"); qm.forceCompleteQuest(); } else if (status == 1) { qm.dispose(); } } } function end(mode, type, selection) { qm.dispose(); }