var status = -1; function start(mode, type, selection) { status++; if (mode == 0 && type == 0) { status -= 2; } else if (mode != 1) { //if (mode == 0) qm.sendNext("#b(You need to think about this for a second...)#k"); qm.dispose(); return; } if (status == 0) { qm.sendAcceptDecline("How is the training going? I know you're busy, but please come to #bRien#k immediately. The #bMaha#k has started to act weird again... But its even weirder now. It's different from before. It's... darker than usual."); } else if (status == 1) { qm.startQuest(); qm.sendOk("I have a bad feeling about this. Please come back here. I've never seen or herd Maha like this, but I can sense the suffering its going through. #bOnly you, the master of Maha, can do something about it!"); } else if (status == 2) { qm.dispose(); } }