/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /*Mark of the Squad * *@author Alan (SharpAceX) *@author Ronan */ var status = 0; var expedition; var expedMembers; var player; var em; const ExpeditionType = Java.type('server.expeditions.ExpeditionType'); const exped = ExpeditionType.HORNTAIL; var expedName = "Horntail"; var expedBoss = "mighty Horntail"; var list = "What would you like to do?#b\r\n\r\n#L1#View current Expedition members#l\r\n#L2#Start the fight!#l\r\n#L3#Stop the expedition.#l"; function start() { action(1, 0, 0); } function action(mode, type, selection) { player = cm.getPlayer(); expedition = cm.getExpedition(exped); em = cm.getEventManager("HorntailBattle"); if (mode == -1) { cm.dispose(); } else { if (mode == 0) { cm.dispose(); return; } if (status == 0) { if (player.getLevel() < exped.getMinLevel() || player.getLevel() > exped.getMaxLevel()) { //Don't fit requirement, thanks Conrad cm.sendOk("You do not meet the criteria to battle " + expedBoss + "!"); cm.dispose(); } else if (expedition == null) { //Start an expedition cm.sendSimple("#e#b\r\n#k#n" + em.getProperty("party") + "\r\n\r\nWould you like to assemble a team to take on #r" + expedBoss + "#k?\r\n#b#L1#Lets get this going!#l\r\n\#L2#No, I think I'll wait a bit...#l"); status = 1; } else if (expedition.isLeader(player)) { //If you're the leader, manage the exped if (expedition.isInProgress()) { cm.sendOk("Your expedition is already in progress, for those who remain battling lets pray for those brave souls."); cm.dispose(); } else { cm.sendSimple(list); status = 2; } } else if (expedition.isRegistering()) { //If the expedition is registering if (expedition.contains(player)) { //If you're in it but it hasn't started, be patient cm.sendOk("You have already registered for the expedition. Please wait for #r" + expedition.getLeader().getName() + "#k to begin it."); cm.dispose(); } else { //If you aren't in it, you're going to get added cm.sendOk(expedition.addMember(cm.getPlayer())); cm.dispose(); } } else if (expedition.isInProgress()) { //Only if the expedition is in progress if (expedition.contains(player)) { //If you're registered, warp you in var eim = em.getInstance(expedName + player.getClient().getChannel()); if (eim.getIntProperty("canJoin") == 1) { eim.registerPlayer(player); } else { cm.sendOk("Your expedition already started the battle against " + expedBoss + ". Lets pray for those brave souls."); } cm.dispose(); } else { //If you're not in by now, tough luck cm.sendOk("Another expedition has taken the initiative to challenge " + expedBoss + ", lets pray for those brave souls."); cm.dispose(); } } } else if (status == 1) { if (selection == 1) { expedition = cm.getExpedition(exped); if (expedition != null) { cm.sendOk("Someone already taken the initiative to be the leader of the expedition. Try joining them!"); cm.dispose(); return; } var res = cm.createExpedition(exped); if (res == 0) { cm.sendOk("The #r" + expedBoss + " Expedition#k has been created.\r\n\r\nTalk to me again to view the current team, or start the fight!"); } else if (res > 0) { cm.sendOk("Sorry, you've already reached the quota of attempts for this expedition! Try again another day..."); } else { cm.sendOk("An unexpected error has occurred when starting the expedition, please try again later."); } cm.dispose(); } else if (selection == 2) { cm.sendOk("Sure, not everyone's up to challenging " + expedBoss + "."); cm.dispose(); } } else if (status == 2) { if (selection == 1) { if (expedition == null) { cm.sendOk("The expedition could not be loaded."); cm.dispose(); return; } expedMembers = expedition.getMemberList(); var size = expedMembers.size(); if (size == 1) { cm.sendOk("You are the only member of the expedition."); cm.dispose(); return; } var text = "The following members make up your expedition (Click on them to expel them):\r\n"; text += "\r\n\t\t1." + expedition.getLeader().getName(); for (var i = 1; i < size; i++) { text += "\r\n#b#L" + (i + 1) + "#" + (i + 1) + ". " + expedMembers.get(i).getValue() + "#l\n"; } cm.sendSimple(text); status = 6; } else if (selection == 2) { var min = exped.getMinSize(); var size = expedition.getMemberList().size(); if (size < min) { cm.sendOk("You need at least " + min + " players registered in your expedition."); cm.dispose(); return; } cm.sendOk("Good luck! All of Leafre is counting on you."); status = 4; } else if (selection == 3) { const PacketCreator = Java.type('tools.PacketCreator'); player.getMap().broadcastMessage(PacketCreator.serverNotice(6, expedition.getLeader().getName() + " has ended the expedition.")); cm.endExpedition(expedition); cm.sendOk("The expedition has now ended. Sometimes the best strategy is to run away."); cm.dispose(); } } else if (status == 4) { if (em == null) { cm.sendOk("The event could not be initialized, please report this on the forum."); cm.dispose(); return; } em.setProperty("leader", player.getName()); em.setProperty("channel", player.getClient().getChannel()); if (!em.startInstance(expedition)) { cm.sendOk("Another expedition has taken the initiative to challenge " + expedBoss + ", lets pray for those brave souls."); cm.dispose(); return; } cm.dispose(); } else if (status == 6) { if (selection > 0) { var banned = expedMembers.get(selection - 1); expedition.ban(banned); cm.sendOk("You have banned " + banned.getValue() + " from the expedition."); cm.dispose(); } else { cm.sendSimple(list); status = 2; } } } }