/* This file is part of the HeavenMS MapleStory Server Copyleft (L) 2016 - 2019 RonanLana This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /** * @Author Ronan * 3rd Job Event - Warrior **/ var entryMap = 108010300; var exitMap = 105070001; var minMapId = 108010300; var maxMapId = 108010301; var eventTime = 20; //20 minutes const maxLobbies = 7; function getMaxLobbies() { return maxLobbies; } function init() { em.setProperty("noEntry", "false"); } function setup(level, lobbyid) { var eim = em.newInstance("3rdJob_warrior_" + lobbyid); eim.setProperty("level", level); eim.setProperty("boss", "0"); return eim; } function playerEntry(eim, player) { eim.getInstanceMap(maxMapId).resetPQ(1); player.changeMap(entryMap, 0); em.setProperty("noEntry", "true"); const PacketCreator = Java.type('tools.PacketCreator'); player.sendPacket(PacketCreator.getClock(eventTime * 60)); eim.startEventTimer(eventTime * 60000); } function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); eim.dispose(); em.setProperty("noEntry", "false"); } function scheduledTimeout(eim) { var player = eim.getPlayers().get(0); playerExit(eim, eim.getPlayers().get(0)); player.changeMap(exitMap); } function playerDisconnected(eim, player) { playerExit(eim, player); } function clear(eim) { var player = eim.getPlayers().get(0); eim.unregisterPlayer(player); player.changeMap(exitMap); eim.dispose(); em.setProperty("noEntry", "false"); } function changedMap(eim, chr, mapid) { if (mapid < minMapId || mapid > maxMapId) { playerExit(eim, chr); } } function monsterKilled(mob, eim) {} function monsterValue(eim, mobId) { return 1; } function allMonstersDead(eim) {} function cancelSchedule() {} function dispose() {} // ---------- FILLER FUNCTIONS ---------- function disbandParty(eim, player) {} function afterSetup(eim) {} function changedLeader(eim, leader) {} function leftParty(eim, player) {} function clearPQ(eim) {}