/* Author: aaroncsn NPC Name: Muhammad Map(s): Ariant:The Town of Ariant(260000200) Description: Jewel Refiner */ var status = 0; var selectedType = -1; var selectedItem = -1; var item; var mats; var matQty; var cost; var qty; var equip; function start() { status = -1; action(1, 0, 0); } function action(mode, type, selection) { if (mode <= 0 && status == 0) { cm.sendNext("If you aren't in a hurry, then please come back in a bit. As you can see, there's so much work going on right now that I can't possibly give them to you on time."); cm.dispose(); return; } if (mode <= 0 && status >= 1) { cm.dispose(); return; } if (mode == 1) { status++; } else { status--; } if (status == 0) { cm.sendYesNo("Are you here to refine the ores of a mineral or a jewel? It doesn't matter how many ores you have, if you don't have them refined by a master like me, then they won't see the light of day. What do you think, do you want to refine them right now?"); } if (status == 1 && mode == 1) { var selStr = "I like your attitude! Let's just take care of this right now. What kind of ores would you like to refine? #b"; var options = ["Refine mineral ore", "Refine jewel ores", "Refine crystal ores"]; for (var i = 0; i < options.length; i++) { selStr += "\r\n#L" + i + "# " + options[i] + "#l"; } cm.sendSimple(selStr); } else if (status == 2 && mode == 1) { selectedType = selection; if (selectedType == 0) { //mineral refine var selStr = "Which mineral would you like to refine?#b"; var minerals = ["Bronze Plate", "Steel Plate", "Mithril Plate", "Adamantium Plate", "Silver Plate", "Orihalcon Plate", "Gold Plate", "Lithium"]; for (var i = 0; i < minerals.length; i++) { selStr += "\r\n#L" + i + "# " + minerals[i] + "#l"; } cm.sendSimple(selStr); equip = false; } else if (selectedType == 1) { //jewel refine var selStr = "Which jewel would you like to refine?#b"; var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"]; for (var i = 0; i < jewels.length; i++) { selStr += "\r\n#L" + i + "# " + jewels[i] + "#l"; } cm.sendSimple(selStr); equip = false; } else if (selectedType == 2) { //Crystal refine var selStr = "A crystal? That's a rare item indeed. Don't worry, I can refine it just as well as others. Which crystal would you like to refine? #b"; var crystals = ["Power Crystal", "Wisdom Crystal", "DEX Crystal", "LUK Crystal"]; for (var i = 0; i < crystals.length; i++) { selStr += "\r\n#L" + i + "# " + crystals[i] + "#l"; } cm.sendSimple(selStr); equip = false; } } else if (status == 3 && mode == 1) { selectedItem = selection; if (selectedType == 0) { //mineral refine var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006, 4011008]; var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007]; var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10]; var costSet = [270, 270, 270, 450, 450, 450, 720, 270]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 1) { //jewel refine var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008]; var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008]; var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10]; var costSet = [450, 450, 450, 450, 450, 450, 450, 900, 2700]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 2) { //Crystal refine var itemSet = [4005000, 4005001, 4005002, 4005003]; var matSet = [4004000, 4004001, 4004002, 4004003]; var matQtySet = [10, 10, 10, 10]; var costSet = [4500, 4500, 4500, 4500]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?"; cm.sendGetNumber(prompt, 1, 1, 100) } else if (status == 4 && mode == 1) { if (equip) { selectedItem = selection; qty = 1; } else { qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1); } var prompt = "You want me to make "; if (qty == 1) { prompt += "a #t" + item + "#?"; } else { prompt += qty + " #t" + item + "#?"; } prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b"; if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#"; } } else { prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#"; } if (cost > 0) { prompt += "\r\n#i4031138# " + cost * qty + " meso"; } cm.sendYesNo(prompt); } else if (status == 5 && mode == 1) { var complete = true; var recvItem = item, recvQty; if (item >= 2060000 && item <= 2060002) //bow arrows { recvQty = 1000 - (item - 2060000) * 100; } else if (item >= 2061000 && item <= 2061002) //xbow arrows { recvQty = 1000 - (item - 2061000) * 100; } else if (item == 4003000)//screws { recvQty = 15 * qty; } else { recvQty = qty; } if (!cm.canHold(recvItem, recvQty)) { cm.sendOk("I'm afraid you are short in inventory slots for this."); } else if (cm.getMeso() < cost * qty) { cm.sendOk("I'm afraid you cannot afford my services."); } else { if (mats instanceof Array) { for (var i = 0; complete && i < mats.length; i++) { if (matQty[i] * qty == 1) { if (!cm.haveItem(mats[i])) { complete = false; } } else { if (cm.haveItem(mats[i], matQty[i] * qty)) { complete = false; } } } } else { if (!cm.haveItem(mats, matQty * qty)) { complete = false; } } if (!complete) { cm.sendOk("Please check and see if you have all the necessary items with you. If so, then please check your etc. inventory and see if you have an empty space."); } else { if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { cm.gainItem(mats[i], -matQty[i] * qty); } } else { cm.gainItem(mats, -matQty * qty); } if (cost > 0) { cm.gainMeso(-cost * qty); } cm.gainItem(recvItem, recvQty); cm.sendOk("There, finished. What do you think, a piece of art, isn't it? Well, if you need anything else, you know where to find me."); } } cm.dispose(); } }