/** * @author: kevintjuh93 * @author: Ronan */ var isPq = true; var minPlayers = 1, maxPlayers = 1; var minLevel = 12, maxLevel = 255; var entryMap = 922240000; var exitMap = 922240200; var recruitMap = 922240200; var minMapId = 922240000; var maxMapId = 922240100; var eventTime = 3; // 3 minutes const maxLobbies = 20; function init() { setEventRequirements(); } function getMaxLobbies() { return maxLobbies; } function setEventRequirements() { var reqStr = ""; reqStr += "\r\n Number of players: "; if (maxPlayers - minPlayers >= 1) { reqStr += minPlayers + " ~ " + maxPlayers; } else { reqStr += minPlayers; } reqStr += "\r\n Level range: "; if (maxLevel - minLevel >= 1) { reqStr += minLevel + " ~ " + maxLevel; } else { reqStr += minLevel; } reqStr += "\r\n Time limit: "; reqStr += eventTime + " minutes"; em.setProperty("party", reqStr); } function setEventExclusives(eim) { var itemSet = []; eim.setExclusiveItems(itemSet); } function setEventRewards(eim) { var itemSet, itemQty, evLevel, expStages; evLevel = 1; //Rewards at clear PQ itemSet = []; itemQty = []; eim.setEventRewards(evLevel, itemSet, itemQty); expStages = []; //bonus exp given on CLEAR stage signal eim.setEventClearStageExp(expStages); } function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event var eligible = []; var hasLeader = false; if (party.size() > 0) { var partyList = party.toArray(); for (var i = 0; i < party.size(); i++) { var ch = partyList[i]; if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) { if (ch.isLeader()) { hasLeader = true; } eligible.push(ch); } } } if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) { eligible = []; } return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]')); } function setup(level, lobbyid) { var eim = em.newInstance("RescueGaga_" + lobbyid); eim.setProperty("level", level); eim.setProperty("stage", "0"); eim.setProperty("falls", "0"); respawnStages(eim); eim.startEventTimer(eventTime * 60000); setEventRewards(eim); setEventExclusives(eim); return eim; } function afterSetup(eim) {} function respawnStages(eim) {} function playerEntry(eim, player) { var map = eim.getMapInstance(entryMap); player.changeMap(map, map.getPortal(0)); const PacketCreator = Java.type('tools.PacketCreator'); player.sendPacket(PacketCreator.showEffect("event/space/start")); player.startMapEffect("Please rescue Gaga within the time limit.", 5120027); } function scheduledTimeout(eim) { end(eim); } function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap, 0); } function changedMap(eim, player, mapid) { if (mapid < minMapId || mapid > maxMapId) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); player.changeMap(mapid, 0); player.cancelEffect(2360002); end(eim); } else { eim.unregisterPlayer(player); player.changeMap(mapid, 0); player.cancelEffect(2360002); } } else if (mapid == maxMapId) { eim.clearPQ(); var rgaga = player.getEvents().get("rescueGaga"); rgaga.complete(); } } function afterChangedMap(eim, player, mapid) { if (mapid == minMapId) { player.getAbstractPlayerInteraction().useItem(2360002);//HOORAY <3 } else { player.cancelEffect(2360002); } } function changedLeader(eim, leader) {} function playerDead(eim, player) {} function playerRevive(eim, player) { // player presses ok on the death pop up. if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else { eim.unregisterPlayer(player); } } function playerDisconnected(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else { eim.unregisterPlayer(player); } } function leftParty(eim, player) {} function disbandParty(eim) {} function monsterValue(eim, mobId) { return 1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function giveRandomEventReward(eim, player) { eim.giveEventReward(player); } function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); eim.schedule("spawnGrandpaBunny", 10 * 1000); } function spawnGrandpaBunny(eim) { const Point = Java.type('java.awt.Point'); eim.spawnNpc(9001105, new Point(175, -20), eim.getInstanceMap(maxMapId)); } function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} function cancelSchedule() {} function dispose(eim) {}