var minPlayers = 1; var timeLimit = 15; //15 minutes var eventTimer = 1000 * 60 * timeLimit; var exitMap = 240070000; var eventMap = 240070010; var eventBossIds = [7120100, 7120101, 7120102, 8120100, 8120101, 8140510]; function init() {} function setup(difficulty, lobbyId) { var eim = em.newInstance("Nex_" + lobbyId); eim.setIntProperty("nex", lobbyId); eim.getInstanceMap(eventMap + 10 * lobbyId).resetFully(); eim.getInstanceMap(eventMap + 10 * lobbyId).allowSummonState(false); respawn(eim); eim.startEventTimer(eventTimer); return eim; } function afterSetup(eim) {} function respawn(eim) {} function playerEntry(eim, player) { var cave = eim.getMapInstance(eventMap + 10 * eim.getIntProperty("nex")); player.changeMap(cave, 1); } function scheduledTimeout(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function playerRevive(eim, player) { player.respawn(eim, exitMap); return false; } function playerDead(eim, player) {} function playerDisconnected(eim, player) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else { eim.unregisterPlayer(player); } } function monsterValue(eim, mobId) { return -1; } function end(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function leftParty(eim, player) {} function disbandParty(eim) {} function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap); } function changedMap(eim, player, mapid) { if (mapid != (eventMap + 10 * eim.getIntProperty("nex"))) { if (eim.isEventTeamLackingNow(true, minPlayers, player)) { eim.unregisterPlayer(player); end(eim); } else { eim.unregisterPlayer(player); } } } function cancelSchedule() {} function dispose() {} function clearPQ(eim) { eim.stopEventTimer(); eim.setEventCleared(); } function monsterKilled(mob, eim) { if (mob.getId() == eventBossIds[eim.getIntProperty("nex")]) { eim.showClearEffect(); eim.clearPQ(); } } function allMonstersDead(eim) {} // ---------- FILLER FUNCTIONS ---------- function changedLeader(eim, leader) {}