var minPlayers = 1; var timeLimit = 10; //10 minutes var eventTimer = 1000 * 60 * timeLimit; var entryMap = 101000000; var exitMap = 101000000; var eventMap = 910110000; function init() {} function setup(difficulty, lobbyId) { var eim = em.newInstance("Cygnus_Magic_Library_" + lobbyId); eim.getInstanceMap(eventMap).resetFully(); eim.getInstanceMap(eventMap).allowSummonState(false); respawn(eim); eim.startEventTimer(eventTimer); return eim; } function afterSetup(eim) {} function respawn(eim) { var map = eim.getMapInstance(entryMap); map.allowSummonState(true); map.instanceMapRespawn(); eim.schedule("respawn", 10000); } function playerEntry(eim, player) { var magicLibrary = eim.getMapInstance(eventMap); player.changeMap(magicLibrary, magicLibrary.getPortal(1)); } function scheduledTimeout(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function playerRevive(eim, player) { player.respawn(eim, entryMap); return false; } function playerDead(eim, player) {} function playerDisconnected(eim, player) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { if (party.get(i).equals(player)) { removePlayer(eim, player); } else { playerExit(eim, party.get(i)); } } eim.dispose(); } function monsterValue(eim, mobId) { return -1; } function leftParty(eim, player) {} function disbandParty(eim) {} function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(entryMap, 2); } function changedMap(eim, chr, mapid) { if (mapid == exitMap) { removePlayer(eim, chr); eim.dispose(); } } function removePlayer(eim, player) { eim.unregisterPlayer(player); player.getMap().removePlayer(player); player.setMap(entryMap); } function cancelSchedule() {} function dispose() {} function clearPQ(eim) {} function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} // ---------- FILLER FUNCTIONS ---------- function changedLeader(eim, leader) {}