/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package net.server.channel.handlers; import client.Character; import client.Client; import client.Skill; import client.SkillFactory; import client.inventory.*; import client.inventory.Equip.ScrollResult; import client.inventory.manipulator.InventoryManipulator; import constants.id.ItemId; import constants.inventory.ItemConstants; import net.AbstractPacketHandler; import net.packet.InPacket; import server.ItemInformationProvider; import tools.PacketCreator; import java.util.ArrayList; import java.util.List; import java.util.Map; /** * @author Matze * @author Frz */ public final class ScrollHandler extends AbstractPacketHandler { @Override public final void handlePacket(InPacket p, Client c) { if (c.tryacquireClient()) { try { p.readInt(); // whatever... short slot = p.readShort(); short dst = p.readShort(); byte ws = (byte) p.readShort(); boolean whiteScroll = false; // white scroll being used? boolean legendarySpirit = false; // legendary spirit skill if ((ws & 2) == 2) { whiteScroll = true; } ItemInformationProvider ii = ItemInformationProvider.getInstance(); Character chr = c.getPlayer(); Equip toScroll = (Equip) chr.getInventory(InventoryType.EQUIPPED).getItem(dst); Skill LegendarySpirit = SkillFactory.getSkill(1003); if (chr.getSkillLevel(LegendarySpirit) > 0 && dst >= 0) { legendarySpirit = true; toScroll = (Equip) chr.getInventory(InventoryType.EQUIP).getItem(dst); } byte oldLevel = toScroll.getLevel(); byte oldSlots = toScroll.getUpgradeSlots(); Inventory useInventory = chr.getInventory(InventoryType.USE); Item scroll = useInventory.getItem(slot); Item wscroll = null; if (ItemConstants.isCleanSlate(scroll.getItemId())) { Map eqStats = ii.getEquipStats(toScroll.getItemId()); // clean slate issue found thanks to Masterrulax if (eqStats == null || eqStats.get("tuc") == 0) { announceCannotScroll(c, legendarySpirit); return; } } else if (!ItemConstants.isModifierScroll(scroll.getItemId()) && toScroll.getUpgradeSlots() < 1) { announceCannotScroll(c, legendarySpirit); // thanks onechord for noticing zero upgrade slots freezing Legendary Scroll UI return; } List scrollReqs = ii.getScrollReqs(scroll.getItemId()); if (scrollReqs.size() > 0 && !scrollReqs.contains(toScroll.getItemId())) { announceCannotScroll(c, legendarySpirit); return; } if (whiteScroll) { wscroll = useInventory.findById(ItemId.WHITE_SCROLL); if (wscroll == null) { whiteScroll = false; } } if (!ItemConstants.isChaosScroll(scroll.getItemId()) && !ItemConstants.isCleanSlate(scroll.getItemId())) { if (!canScroll(scroll.getItemId(), toScroll.getItemId())) { announceCannotScroll(c, legendarySpirit); return; } } if (ItemConstants.isCleanSlate(scroll.getItemId()) && !ii.canUseCleanSlate(toScroll)) { announceCannotScroll(c, legendarySpirit); return; } Equip scrolled = (Equip) ii.scrollEquipWithId(toScroll, scroll.getItemId(), whiteScroll, 0, chr.isGM()); ScrollResult scrollSuccess = Equip.ScrollResult.FAIL; // fail if (scrolled == null) { scrollSuccess = Equip.ScrollResult.CURSE; } else if (scrolled.getLevel() > oldLevel || (ItemConstants.isCleanSlate(scroll.getItemId()) && scrolled.getUpgradeSlots() == oldSlots + 1) || ItemConstants.isFlagModifier(scroll.getItemId(), scrolled.getFlag())) { scrollSuccess = Equip.ScrollResult.SUCCESS; } useInventory.lockInventory(); try { if (scroll.getQuantity() < 1) { announceCannotScroll(c, legendarySpirit); return; } if (whiteScroll && !ItemConstants.isCleanSlate(scroll.getItemId())) { if (wscroll.getQuantity() < 1) { announceCannotScroll(c, legendarySpirit); return; } InventoryManipulator.removeFromSlot(c, InventoryType.USE, wscroll.getPosition(), (short) 1, false, false); } InventoryManipulator.removeFromSlot(c, InventoryType.USE, scroll.getPosition(), (short) 1, false); } finally { useInventory.unlockInventory(); } final List mods = new ArrayList<>(); if (scrollSuccess == Equip.ScrollResult.CURSE) { if (!ItemId.isWeddingRing(toScroll.getItemId())) { mods.add(new ModifyInventory(3, toScroll)); if (dst < 0) { Inventory inv = chr.getInventory(InventoryType.EQUIPPED); inv.lockInventory(); try { chr.unequippedItem(toScroll); inv.removeItem(toScroll.getPosition()); } finally { inv.unlockInventory(); } } else { Inventory inv = chr.getInventory(InventoryType.EQUIP); inv.lockInventory(); try { inv.removeItem(toScroll.getPosition()); } finally { inv.unlockInventory(); } } } else { scrolled = toScroll; scrollSuccess = Equip.ScrollResult.FAIL; mods.add(new ModifyInventory(3, scrolled)); mods.add(new ModifyInventory(0, scrolled)); } } else { mods.add(new ModifyInventory(3, scrolled)); mods.add(new ModifyInventory(0, scrolled)); } c.sendPacket(PacketCreator.modifyInventory(true, mods)); chr.getMap().broadcastMessage(PacketCreator.getScrollEffect(chr.getId(), scrollSuccess, legendarySpirit, whiteScroll)); if (dst < 0 && (scrollSuccess == Equip.ScrollResult.SUCCESS || scrollSuccess == Equip.ScrollResult.CURSE)) { chr.equipChanged(); } } finally { c.releaseClient(); } } } private static void announceCannotScroll(Client c, boolean legendarySpirit) { if (legendarySpirit) { c.sendPacket(PacketCreator.getScrollEffect(c.getPlayer().getId(), Equip.ScrollResult.FAIL, false, false)); } else { c.sendPacket(PacketCreator.getInventoryFull()); } } private static boolean canScroll(int scrollid, int itemid) { int sid = scrollid / 100; switch (sid) { case 20492: //scroll for accessory (pendant, belt, ring) return canScroll(ItemId.RING_STR_100_SCROLL, itemid) || canScroll(ItemId.DRAGON_STONE_SCROLL, itemid) || canScroll(ItemId.BELT_STR_100_SCROLL, itemid); default: return (scrollid / 100) % 100 == (itemid / 10000) % 100; } } }