/* =========================================================== Ronan Lana NPC Name: Lukan Description: Quest - Storming the Castle ============================================================= Version 1.0 - Script Done.(10/7/2017) ============================================================= */ var status = -1; function start(mode, type, selection) { status++; if (mode != 1) { if (type == 1 && mode == 0) { status -= 2; } else { qm.sendOk("Okay, then. See you around."); qm.dispose(); return; } } if (status == 0) { qm.sendAcceptDecline("The time is now, kid. We have all the preparations complete to further research for why all these oddities have been happening lately. I also must introduce you to my brother, Jack. "); } else if (status == 1) { qm.sendOk("He is currently wandering around the Crimsonwood Mountain, past the sinister Phantom Forest, in the track to the Crimsonwood Keep. Your next destination is there, may your journey be a safe one."); qm.forceStartQuest(); } else if (status == 2) { qm.dispose(); } } function end(mode, type, selection) { status++; if (mode != 1) { if (type == 1 && mode == 0) { status -= 2; } else { qm.sendOk("Okay, then. See you around."); qm.dispose(); return; } } if (status == 0) { qm.sendNext("Who are you? Oh, you came here by my brother John's stead? Great."); } else if (status == 1) { qm.sendOk("It seems you helped the folks at the city at some errands, don't you? I shall appraise you nicely. Take a look on this: this is a map of the Phantom Forest, which I made myself after enough exploration. Take possession of that, and you #bwill be granted passage#k by paths other times undiscoverable. Remember well to #rnever lose it#k, you won't be having that again!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0# \r\n#i3992040# #t3992040#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 175000 EXP"); } else if (status == 2) { if (qm.canHold(3992040, 1)) { qm.forceCompleteQuest(); qm.gainItem(3992040, 1); qm.gainExp(175000); qm.dispose(); } else { qm.sendOk("Hey, you don't have a slot in your SETUP inventory for what I have to give to you. Solve that minor issue of yours then talk to me."); } } else if (status == 3) { qm.dispose(); } }