var windowTime = 10 * 1000; function enter(pi) { var eim = pi.getEventInstance(); var level = eim.getProperty("level"); if (eim.getProperty("stage2b") == "0") { pi.getMap(925100202).spawnAllMonstersFromMapSpawnList(level, true); eim.setProperty("stage2b", "1"); } pi.playPortalSound(); pi.warp(925100202, 0); return true; }