var status; var sel; function start() { status = -1; action(1, 0, 0); } function action(mode, type, selection) { if (mode == -1) { cm.dispose(); } else { if (mode == 0) { cm.dispose(); return; } if (mode == 1) { status++; } else { status--; } if (status == 0) { if (cm.getLevel() < 20) { cm.sendDimensionalMirror("#-1# There is no place for you to transport to from here."); cm.dispose(); } else { var selStr = ""; if (cm.getLevel() >= 20 && cm.getLevel() <= 30) { selStr += "#0# Ariant Coliseum"; } if (cm.getLevel() >= 25) { selStr += "#1# Mu Lung Dojo"; } if (cm.getLevel() >= 30 && cm.getLevel() <= 50) { selStr += "#2# Monster Carnival 1"; } if (cm.getLevel() >= 51 && cm.getLevel() <= 70) { selStr += "#3# Monster Carnival 2"; } if (cm.getLevel() >= 40) { selStr += "#5# Nett's Pyramid"; } if (cm.getLevel() >= 25 && cm.getLevel() <= 30) { selStr += "#6# Construction Site"; } cm.sendDimensionalMirror(selStr); } } else if (status == 1) { cm.getPlayer().saveLocation("MIRROR"); switch (selection) { case 0: cm.warp(980010000, 3); break; case 1: cm.warp(925020000, 0); break; case 2: cm.warp(980000000, 3); break; case 3: cm.warp(980030000, 3); break; case 5: cm.warp(926010000, 4); break; case 6: cm.warp(910320000, 2); break; } cm.dispose(); } } }