/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /* Mr. Thunder Victoria Road: Perion (102000000) Refining NPC: * Minerals * Jewels * Shields * Helmets */ var status = 0; var selectedType = -1; var selectedItem = -1; var item; var mats; var matQty; var cost; var qty; var equip; function start() { cm.getPlayer().setCS(true); status = -1; action(1, 0, 0); } function action(mode, type, selection) { if (mode == 1) { status++; } else { cm.dispose(); } if (status == 0 && mode == 1) { var selStr = "Hm? Who might you be? Oh, you've heard about my forging skills? In that case, I'd be glad to process some of your ores... for a fee.#b" var options = ["Refine a mineral ore", "Refine a jewel ore", "Upgrade a helmet", "Upgrade a shield"]; for (var i = 0; i < options.length; i++) { selStr += "\r\n#L" + i + "# " + options[i] + "#l"; } cm.sendSimple(selStr); } else if (status == 1 && mode == 1) { selectedType = selection; if (selectedType == 0) { //mineral refine var selStr = "So, what kind of mineral ore would you like to refine?#b"; var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"]; for (var i = 0; i < minerals.length; i++) { selStr += "\r\n#L" + i + "# " + minerals[i] + "#l"; } cm.sendSimple(selStr); equip = false; } else if (selectedType == 1) { //jewel refine var selStr = "So, what kind of jewel ore would you like to refine?#b"; var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"]; for (var i = 0; i < jewels.length; i++) { selStr += "\r\n#L" + i + "# " + jewels[i] + "#l"; } cm.sendSimple(selStr); equip = false; } else if (selectedType == 2) { //helmet refine var selStr = "Ah, you wish to upgrade a helmet? Then tell me, which one?#b"; var helmets = ["Blue Metal Gear#k - Common Lv. 15#b", "Yellow Metal Gear#k - Common Lv. 15#b", "Metal Koif#k - Warrior Lv. 10#b", "Mithril Koif#k - Warrior Lv. 10#b", "Steel Helmet#k - Warrior Lv. 12#b", "Mithril Helmet#k - Warrior Lv. 12#b", "Steel Full Helm#k - Warrior Lv. 15#b", "Mithril Full Helm#k - Warrior Lv. 15#b", "Iron Viking Helm#k - Warrior Lv. 20#b", "Mithril Viking Helm#k - Warrior Lv. 20#b", "Steel Football Helmet#k - Warrior Lv. 20#b", "Mithrill Football Helmet#k - Warrior Lv. 20#b", "Mithril Sharp Helm#k - Warrior Lv. 22#b", "Gold Sharp Helm#k - Warrior Lv. 22#b", "Orihalcon Burgernet Helm#k - Warrior Lv. 25#b", "Gold Burgernet Helm#k - Warrior Lv. 25#b", "Great Red Helmet#k - Warrior Lv. 35#b", "Great Blue Helmet#k - Warrior Lv. 35#b", "Mithril Nordic Helm#k - Warrior Lv. 40#b", "Gold Nordic Helm#k - Warrior Lv. 40#b", "Mithril Crusader Helm#k - Warrior Lv. 50#b", "Silver Crusader Helm#k - Warrior Lv. 50#b", "Old Steel Nordic Helm#k - Warrior Lv. 55#b", "Old Mithril Nordic Helm#k - Warrior Lv. 55#b"]; for (var i = 0; i < helmets.length; i++) { selStr += "\r\n#L" + i + "# " + helmets[i] + "#l"; } cm.sendSimple(selStr); equip = true; } else if (selectedType == 3) { //shield refine var selStr = "Ah, you wish to upgrade a shield? Then tell me, which one?#b"; var shields = ["Adamantium Tower Shield#k - Warrior Lv. 40#b", "Mithril Tower Shield#k - Warrior Lv. 40#b", "Silver Legend Shield#k - Warrior Lv. 60#b", "Adamantium Legend Shield#k - Warrior Lv. 60#b"]; for (var i = 0; i < shields.length; i++) { selStr += "\r\n#L" + i + "# " + shields[i] + "#l"; } cm.sendSimple(selStr); equip = true; } if (equip) { status++; } } else if (status == 2 && mode == 1) { selectedItem = selection; if (selectedType == 0) { //mineral refine var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006]; var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006]; var matQtySet = [10, 10, 10, 10, 10, 10, 10]; var costSet = [300, 300, 300, 500, 500, 500, 800]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 1) { //jewel refine var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008]; var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008]; var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10]; var costSet = [500, 500, 500, 500, 500, 500, 500, 1000, 3000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?"; cm.sendGetNumber(prompt, 1, 1, 100) } else if (status == 3 && mode == 1) { if (equip) { selectedItem = selection; qty = 1; } else { qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1); } if (selectedType == 2) { //helmet refine var itemSet = [1002042, 1002041, 1002002, 1002044, 1002003, 1002040, 1002007, 1002052, 1002011, 1002058, 1002009, 1002056, 1002087, 1002088, 1002050, 1002049, 1002047, 1002048, 1002099, 1002098, 1002085, 1002028, 1002022, 1002101]; var matSet = [[1002001, 4011002], [1002001, 4021006], [1002043, 4011001], [1002043, 4011002], [1002039, 4011001], [1002039, 4011002], [1002051, 4011001], [1002051, 4011002], [1002059, 4011001], [1002059, 4011002], [1002055, 4011001], [1002055, 4011002], [1002027, 4011002], [1002027, 4011006], [1002005, 4011005], [1002005, 4011006], [1002004, 4021000], [1002004, 4021005], [1002021, 4011002], [1002021, 4011006], [1002086, 4011002], [1002086, 4011004], [1002100, 4011007, 4011001], [1002100, 4011007, 4011002]]; var matQtySet = [[1, 1], [1, 1], [1, 1], [1, 1], [1, 1], [1, 1], [1, 2], [1, 2], [1, 3], [1, 3], [1, 3], [1, 3], [1, 4], [1, 4], [1, 5], [1, 5], [1, 3], [1, 3], [1, 5], [1, 6], [1, 5], [1, 4], [1, 1, 7], [1, 1, 7]]; var costSet = [500, 300, 500, 800, 500, 800, 1000, 1500, 1500, 2000, 1500, 2000, 2000, 4000, 4000, 5000, 8000, 10000, 12000, 15000, 20000, 25000, 30000, 30000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 3) { //shield refine var itemSet = [1092014, 1092013, 1092010, 1092011]; var matSet = [[1092012, 4011003], [1092012, 4011002], [1092009, 4011007, 4011004], [1092009, 4011007, 4011003]]; var matQtySet = [[1, 10], [1, 10], [1, 1, 15], [1, 1, 15]]; var costSet = [100000, 100000, 120000, 120000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } var prompt = "You want me to make "; if (qty == 1) { prompt += "a #t" + item + "#?"; } else { prompt += qty + " #t" + item + "#?"; } prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b"; if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#"; } } else { prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#"; } if (cost > 0) { prompt += "\r\n#i4031138# " + cost * qty + " meso"; } cm.sendYesNo(prompt); } else if (status == 4 && mode == 1) { var complete = true; if (!cm.canHold(item, qty)) { cm.sendOk("Check your inventory for a free slot first."); cm.dispose(); return; } else if (cm.getMeso() < cost * qty) { cm.sendOk("I'm afraid you cannot afford my services."); cm.dispose(); return; } else { if (mats instanceof Array) { for (var i = 0; complete && i < mats.length; i++) { if (!cm.haveItem(mats[i], matQty[i] * qty)) { complete = false; } } } else if (!cm.haveItem(mats, matQty * qty)) { complete = false; } } if (!complete) { cm.sendOk("I'm afraid you're missing something for the item you want. See you another time, yes?"); } else { if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { cm.gainItem(mats[i], -matQty[i] * qty); } } else { cm.gainItem(mats, -matQty * qty); } cm.gainMeso(-cost * qty); cm.gainItem(item, qty); cm.sendOk("There, finished. What do you think, a piece of art, isn't it? Well, if you need anything else, you nkow where to find me."); } cm.dispose(); } }