var status = -1; function start(mode, type, selection) { if (mode == 0 && type == 0) { status--; } else if (mode == -1) { qm.dispose(); return; } else { status++; } if (status == 0) { qm.sendNext("Ooook! Ook! Ook!"); } else if (status == 1) { qm.sendNextPrev("Well, that hit the spot, but... I still don't understand what happened. Where's the ship? Hey, do you know what happened to me?", 2); } else if (status == 2) { qm.sendAcceptDecline("Oook! (The monkey nods. Does he really know what's going on? Couldn't hurt to ask.)"); } else if (status == 3) { if (mode == 0) {//decline qm.sendNext("Ook! Ook! (The monkey looks very dissatisfied.)"); } else { qm.forceStartQuest(); qm.dispose(); } } else if (status == 4) { qm.dispose(); } }