var status = -1; var canStart; function start(mode, type, selection) { status++; if (status == 0) { if (qm.haveItem(4032423, 1)) { qm.forceStartQuest(); qm.dispose(); return; } canStart = qm.canHold(4032423, 1); if (!canStart) { qm.sendNext("Please open a slot in your ETC inventory first."); return; } qm.sendNext("#bHm, there's a medicinal substance in the box. What could this be? You better take this to John and ask him what it is.#k"); } else if (status == 1) { if (canStart) { qm.gainItem(4032423, 1); qm.forceStartQuest(); } qm.dispose(); } }