/* Chris Victoria Road : Kerning City Repair Shop (103000006) Refining NPC: * Minerals * Jewels * Special - Iron Hog's Metal Hoof x 100 into Steel Plate * Claws */ var status = 0; var selectedType = -1; var selectedItem = -1; var item; var mats; var matQty; var cost; var qty; var equip; var last_use; //last item is a use item function start() { cm.getPlayer().setCS(true); status = -1; action(1, 0, 0); } function action(mode, type, selection) { if (mode == -1) { cm.dispose(); } else { if (mode == 0 && type > 0) { // hope types 2 & 3 works as well, as 1 and 4 END CHAT cm.dispose(); return; } if (mode == 1) { status++; } else { status--; } if (status == 0) { var selStr = "Yes, I do own this forge. If you're willing to pay, I can offer you some of my services.#b" var options = ["Refine a mineral ore", "Refine a jewel ore", "I have Iron Hog's Metal Hoof...", "Upgrade a claw"]; for (var i = 0; i < options.length; i++) { selStr += "\r\n#L" + i + "# " + options[i] + "#l"; } cm.sendSimple(selStr); } else if (status == 1) { selectedType = selection; if (selectedType == 0) { //mineral refine var selStr = "So, what kind of mineral ore would you like to refine?#b"; var minerals = ["Bronze", "Steel", "Mithril", "Adamantium", "Silver", "Orihalcon", "Gold"]; for (var i = 0; i < minerals.length; i++) { selStr += "\r\n#L" + i + "# " + minerals[i] + "#l"; } equip = false; cm.sendSimple(selStr); } else if (selectedType == 1) { //jewel refine var selStr = "So, what kind of jewel ore would you like to refine?#b"; var jewels = ["Garnet", "Amethyst", "Aquamarine", "Emerald", "Opal", "Sapphire", "Topaz", "Diamond", "Black Crystal"]; for (var i = 0; i < jewels.length; i++) { selStr += "\r\n#L" + i + "# " + jewels[i] + "#l"; } equip = false; cm.sendSimple(selStr); } else if (selectedType == 2) { //foot refine var selStr = "You know about that? Not many people realize the potential in the Iron Hog's Metal Hoof... I can make this into something special, if you want me to."; equip = false; cm.sendYesNo(selStr); } else if (selectedType == 3) { //claw refine var selStr = "Ah, you wish to upgrade a claw? Then tell me, which one?#b"; var claws = ["Blood Gigantic#k - Thief Lv. 60#b", "Sapphire Gigantic#k - Thief Lv. 60#b", "Dark Gigantic#k - Thief Lv. 60#b"]; for (var i = 0; i < claws.length; i++) { selStr += "\r\n#L" + i + "# " + claws[i] + "#l"; } equip = true; cm.sendSimple(selStr); } if (equip) { status++; } } else if (status == 2 && mode == 1) { selectedItem = selection; if (selectedType == 0) { //mineral refine var itemSet = [4011000, 4011001, 4011002, 4011003, 4011004, 4011005, 4011006]; var matSet = [4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006]; var matQtySet = [10, 10, 10, 10, 10, 10, 10]; var costSet = [300, 300, 300, 500, 500, 500, 800]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 1) { //jewel refine var itemSet = [4021000, 4021001, 4021002, 4021003, 4021004, 4021005, 4021006, 4021007, 4021008]; var matSet = [4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008]; var matQtySet = [10, 10, 10, 10, 10, 10, 10, 10, 10]; var costSet = [500, 500, 500, 500, 500, 500, 500, 1000, 3000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 2) { //special refine var itemSet = [4011001, 1]; var matSet = [4000039, 1]; var matQtySet = [100, 1]; var costSet = [1000, 1] item = itemSet[0]; mats = matSet[0]; matQty = matQtySet[0]; cost = costSet[0]; } var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?"; cm.sendGetNumber(prompt, 1, 1, 100) } else if (status == 3) { if (equip) { selectedItem = selection; qty = 1; } else { qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1); } last_use = false; if (selectedType == 3) { //claw refine var itemSet = [1472023, 1472024, 1472025]; var matSet = [[1472022, 4011007, 4021000, 2012000], [1472022, 4011007, 4021005, 2012002], [1472022, 4011007, 4021008, 4000046]]; var matQtySet = [[1, 1, 8, 10], [1, 1, 8, 10], [1, 1, 3, 5]]; var costSet = [80000, 80000, 100000] item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; if (selectedItem != 2) { last_use = true; } } var prompt = "You want me to make "; if (qty == 1) { prompt += "a #t" + item + "#?"; } else { prompt += qty + " #t" + item + "#?"; } prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b"; if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#"; } } else { prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#"; } if (cost > 0) { prompt += "\r\n#i4031138# " + cost * qty + " meso"; } cm.sendYesNo(prompt); } else if (status == 4) { var complete = true; if (!cm.canHold(item, qty)) { cm.sendOk("Check your inventory for a free slot first."); cm.dispose(); return; } else if (cm.getMeso() < cost * qty) { cm.sendOk("Cash only, no credit."); cm.dispose(); return; } else { if (mats instanceof Array) { for (var i = 0; complete && i < mats.length; i++) { if (!cm.haveItem(mats[i], matQty[i] * qty)) { complete = false; } } } else if (!cm.haveItem(mats, matQty * qty)) { complete = false; } } if (!complete) { cm.sendOk("I cannot accept substitutes. If you don't have what I need, then I won't be able to help you."); } else { if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { cm.gainItem(mats[i], -matQty[i] * qty); } } else { cm.gainItem(mats, -matQty * qty); } cm.gainMeso(-cost * qty); cm.gainItem(item, qty); cm.sendNext("Phew... I almost didn't think that would work for a second... Well, I hope you enjoy it, anyway."); } cm.dispose(); } } }