/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /* Mr. Smith Victoria Road: Perion (102000000) Refining NPC: * Warrior Gloves - 10-60 + upgrades * Processed Wood/Screws */ var status = 0; var selectedType = -1; var selectedItem = -1; var item; var mats; var matQty; var cost; var qty; var equip; function start() { cm.getPlayer().setCS(true); status = -1; action(1, 0, 0); } function action(mode, type, selection) { if (mode == 1) { status++; } else { cm.dispose(); } if (status == 0 && mode == 1) { var selStr = "Um... Hi, I'm Mr. Thunder's apprentice. He's getting up there in age, so he handles most of the heavy-duty work while I handle some of the lighter jobs. What can I do for you?#b" var options = ["Make a glove", "Upgrade a glove", "Create materials"]; for (var i = 0; i < options.length; i++) { selStr += "\r\n#L" + i + "# " + options[i] + "#l"; } cm.sendSimple(selStr); } else if (status == 1 && mode == 1) { selectedType = selection; if (selectedType == 0) { //glove refine var selStr = "Okay, so which glove do you want me to make?#b"; var items = ["Juno#k - Warrior Lv. 10#b", "Steel Fingerless Gloves#k - Warrior Lv. 15#b", "Venon#k - Warrior Lv. 20#b", "White Fingerless Gloves#k - Warrior Lv. 25#b", "Bronze Missel#k - Warrior Lv. 30#b", "Steel Briggon#k - Warrior Lv. 35#b", "Iron Knuckle#k - Warrior Lv. 40#b", "Steel Brist#k - Warrior Lv. 50#b", "Bronze Clench#k - Warrior Lv. 60#b"]; for (var i = 0; i < items.length; i++) { selStr += "\r\n#L" + i + "# " + items[i] + "#l"; } cm.sendSimple(selStr); equip = true; } else if (selectedType == 1) { //glove upgrade var selStr = "Upgrade a glove? That shouldn't be too difficult. Which did you have in mind?#b"; var crystals = ["Steel Missel#k - Warrior Lv. 30#b", "Orihalcon Missel#k - Warrior Lv. 30#b", "Yellow Briggon#k - Warrior Lv. 35#b", "Dark Briggon#k - Warrior Lv. 35#b", "Adamantium Knuckle#k - Warrior Lv. 40#b", "Dark Knuckle#k - Warrior Lv. 40#b", "Mithril Brist#k - Warrior Lv. 50#b", "Gold Brist#k - Warrior Lv. 50#b", "Sapphire Clench#k - Warrior Lv. 60#b", "Dark Clench#k - Warrior Lv. 60#b"]; for (var i = 0; i < crystals.length; i++) { selStr += "\r\n#L" + i + "# " + crystals[i] + "#l"; } cm.sendSimple(selStr); equip = true; } else if (selectedType == 2) { //material refine var selStr = "Materials? I know of a few materials that I can make for you...#b"; var materials = ["Make Processed Wood with Tree Branch", "Make Processed Wood with Firewood", "Make Screws (packs of 15)"]; for (var i = 0; i < materials.length; i++) { selStr += "\r\n#L" + i + "# " + materials[i] + "#l"; } cm.sendSimple(selStr); equip = false; } if (equip) { status++; } } else if (status == 2 && mode == 1) { selectedItem = selection; if (selectedType == 2) { //material refine var itemSet = [4003001, 4003001, 4003000]; var matSet = [4000003, 4000018, [4011000, 4011001]]; var matQtySet = [10, 5, [1, 1]]; var costSet = [0, 0, 0]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } var prompt = "So, you want me to make some #t" + item + "#s? In that case, how many do you want me to make?"; cm.sendGetNumber(prompt, 1, 1, 100) } else if (status == 3 && mode == 1) { if (equip) { selectedItem = selection; qty = 1; } else { qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1); } if (selectedType == 0) { //glove refine var itemSet = [1082003, 1082000, 1082004, 1082001, 1082007, 1082008, 1082023, 1082009, 1082059]; var matSet = [[4000021, 4011001], 4011001, [4000021, 4011000], 4011001, [4011000, 4011001, 4003000], [4000021, 4011001, 4003000], [4000021, 4011001, 4003000], [4011001, 4021007, 4000030, 4003000], [4011007, 4011000, 4011006, 4000030, 4003000]]; var matQtySet = [[15, 1], 2, [40, 2], 2, [3, 2, 15], [30, 4, 15], [50, 5, 40], [3, 2, 30, 45], [1, 8, 2, 50, 50]]; var costSet = [1000, 2000, 5000, 10000, 20000, 30000, 40000, 50000, 70000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 1) { //glove upgrade var itemSet = [1082005, 1082006, 1082035, 1082036, 1082024, 1082025, 1082010, 1082011, 1082060, 1082061]; var matSet = [[1082007, 4011001], [1082007, 4011005], [1082008, 4021006], [1082008, 4021008], [1082023, 4011003], [1082023, 4021008], [1082009, 4011002], [1082009, 4011006], [1082059, 4011002, 4021005], [1082059, 4021007, 4021008]]; var matQtySet = [[1, 1], [1, 2], [1, 3], [1, 1], [1, 4], [1, 2], [1, 5], [1, 4], [1, 3, 5], [1, 2, 2]]; var costSet = [20000, 25000, 30000, 40000, 45000, 50000, 55000, 60000, 70000, 80000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } var prompt = "You want me to make "; if (qty == 1) { prompt += "a #t" + item + "#?"; } else { prompt += qty + " #t" + item + "#?"; } prompt += " In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b"; if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { prompt += "\r\n#i" + mats[i] + "# " + matQty[i] * qty + " #t" + mats[i] + "#"; } } else { prompt += "\r\n#i" + mats + "# " + matQty * qty + " #t" + mats + "#"; } if (cost > 0) { prompt += "\r\n#i4031138# " + cost * qty + " meso"; } cm.sendYesNo(prompt); } else if (status == 4 && mode == 1) { var complete = true; var recvItem = item, recvQty; if (item == 4003000)//screws { recvQty = 15 * qty; } else { recvQty = qty; } if (!cm.canHold(recvItem, recvQty)) { cm.sendOk("Check your inventory for a free slot first."); cm.dispose(); return; } else if (cm.getMeso() < cost * qty) { cm.sendOk("I may still be an apprentice, but I do need to earn a living."); cm.dispose(); return; } else { if (mats instanceof Array) { for (var i = 0; complete && i < mats.length; i++) { if (!cm.haveItem(mats[i], matQty[i] * qty)) { complete = false; } } } else if (!cm.haveItem(mats, matQty * qty)) { complete = false; } } if (!complete) { cm.sendOk("I'm still an apprentice, I don't know if I can substitute other items in yet... Can you please bring what the recipe calls for?"); } else { if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { cm.gainItem(mats[i], -matQty[i] * qty); } } else { cm.gainItem(mats, -matQty * qty); } if (cost > 0) { cm.gainMeso(-cost * qty); } cm.gainItem(recvItem, recvQty); cm.sendOk("Did that come out right? Come by me again if you have anything for me to practice on."); } cm.dispose(); } }