var minPlayers = 1; var timeLimit = 5; //5 minutes var eventTimer = 1000 * 60 * timeLimit; var exitMap = 240040610; var eventMap = 240040611; var minMapId = 240040611; var maxMapId = 240040611; function init() {} function setup(difficulty, lobbyId) { var eim = em.newInstance("NineSpirit_" + lobbyId); eim.getInstanceMap(eventMap).resetFully(); eim.getInstanceMap(eventMap).allowSummonState(false); respawn(eim); eim.startEventTimer(eventTimer); return eim; } function afterSetup(eim) {} function respawn(eim) {} function playerEntry(eim, player) { var nest = eim.getMapInstance(eventMap); if (!player.haveItem(4001094)) { eim.spawnNpc(2081008, nest.getReactorById(2406000).getPosition(), nest); } player.changeMap(nest, 1); } function scheduledTimeout(eim) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { playerExit(eim, party.get(i)); } eim.dispose(); } function playerRevive(eim, player) { player.respawn(eim, exitMap); return false; } function playerDead(eim, player) {} function playerDisconnected(eim, player) { var party = eim.getPlayers(); for (var i = 0; i < party.size(); i++) { if (party.get(i).equals(player)) { removePlayer(eim, player); } else { playerExit(eim, party.get(i)); } } eim.dispose(); } function monsterValue(eim, mobId) { return -1; } function leftParty(eim, player) {} function disbandParty(eim) {} function playerUnregistered(eim, player) {} function playerExit(eim, player) { eim.unregisterPlayer(player); player.changeMap(exitMap); } function changedMap(eim, chr, mapid) { if (mapid < minMapId || mapid > maxMapId) { removePlayer(eim, chr); eim.stopEventTimer(); eim.setEventCleared(); eim.dispose(); } } function removePlayer(eim, player) { eim.unregisterPlayer(player); player.getMap().removePlayer(player); player.setMap(exitMap); } function cancelSchedule() {} function dispose() {} function clearPQ(eim) {} function monsterKilled(mob, eim) {} function allMonstersDead(eim) {} // ---------- FILLER FUNCTIONS ---------- function changedLeader(eim, leader) {}