var status = -1; function start(mode, type, selection) { if (mode == 0 && type == 0) { status--; } else if (mode == -1) { qm.dispose(); return; } else { status++; } if (status == 0) { qm.sendNext("The #o1210100#s at the farm have been acting strange these past couple days. They've been angry and irritable for no reason. I was worried so I came out to the farm early this morning and sure enough, it seems like a few of these #o1210100#s got past the fence."); } else if (status == 1) { qm.sendAcceptDecline("Before I go and find the #o1210100#s, I should mend the broken fence. Luckily, it wasn't damaged too badly. I just need a few #t4032498#es to fix it right up. Will you bring me #b3#k #b#t4032498#es#k, Evan?"); } else if (status == 2) { if (mode == 0) {//decline qm.sendNext("Hm, #p1013101# would have done it at the drop of a hat."); qm.dispose(); } else { qm.forceStartQuest(); qm.sendNext("Oh, that's very nice of you. You'll be able to find #b#t4032498#es#k from the nearby #r#o0130100#s#k. They're not too strong, but use your skills and items when you find yourself in danger."); } } else if (status == 3) { qm.sendImage("UI/tutorial/evan/6/0"); qm.dispose(); } } function end(mode, type, selection) { if (mode == 0 && type == 0) { status--; } else if (mode == -1) { qm.dispose(); return; } else { status++; } if (status == 0) { qm.sendNext("Ah, did you bring all the #t4032498#es? That's my kid! What shall I give you as a reward... Let's see... Oh, right! \r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0# \r\n#i3010097# 1 #t3010097# \r\n#i2022621# 15 #t2022621#s \r\n#i2022622# 15 #t2022622#s \r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 210 exp"); } else if (status == 1) { if (!qm.isQuestCompleted(22004)) { qm.gainItem(3010097, true); qm.forceCompleteQuest(); qm.gainExp(210); } qm.sendNextPrev("Here. I made this new chair from the wooden boards I had left over after fixing the fence. It may not seem like much, but it's sturdy. I'm sure it'll come in handy."); } else if (status == 2) { qm.sendImage("UI/tutorial/evan/7/0"); qm.dispose(); } }