function enter(pi) { if (pi.getMap().countMonsters() == 0) { if (pi.canHold(4001193, 1)) { pi.gainItem(4001193, 1); pi.playPortalSound(); pi.warp(140010210, 0); return true; } else { pi.playerMessage(5, "Free a slot on your inventory before receiving the couse clear's token."); return false; } } else { pi.playerMessage(5, "Defeat all wolves before exiting the stage."); return false; } }