function enter(pi) { var mapobj = pi.getWarpMap(104000004); if (pi.isQuestActive(21733) && pi.getQuestProgressInt(21733, 9300345) == 0 && mapobj.countMonsters() == 0) { const LifeFactory = Java.type('server.life.LifeFactory'); const Point = Java.type('java.awt.Point'); mapobj.spawnMonsterOnGroundBelow(LifeFactory.getMonster(9300345), new Point(0, 0)); pi.setQuestProgress(21733, 21762, 2); } pi.playPortalSound(); pi.warp(104000004, 1); return true; }