function passedGrindMode(map, eim) { if (eim.getIntProperty("grindMode") == 0) { return true; } return eim.activatedAllReactorsOnMap(map, 2511000, 2517999); } function enter(pi) { if (pi.getMap().getMonsters().size() == 0 && passedGrindMode(pi.getMap(), pi.getEventInstance())) { pi.playPortalSound(); pi.warp(925100100, 0); //next return true; } else { pi.playerMessage(5, "The portal is not opened yet."); return false; } }