/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /* Tara Ludibrium : Tara and Sarah's House (220000303) Refining NPC: * Shoes - All classes, 30-50, stimulator (4130001) available on upgrades * Price is 90% of locations on same items */ var status = 0; var selectedType = -1; var selectedItem = -1; var item; var mats; var matQty; var cost; var stimulator = false; var stimID = 4130001; function start() { cm.getPlayer().setCS(true); var selStr = "Hello, and welcome to the Ludibrium Shoe Store. How can I help you today??#b" var options = ["What's a stimulator?", "Create Warrior shoes", "Create Bowman shoes", "Create Magician shoes", "Create Thief shoes", "Create Warrior shoes with a Stimulator", "Create Bowman shoes with a Stimulator", "Create Magician shoes with a Stimulator", "Create Thief shoes with a Stimulator"]; for (var i = 0; i < options.length; i++) { selStr += "\r\n#L" + i + "# " + options[i] + "#l"; } cm.sendSimple(selStr); } function action(mode, type, selection) { if (mode < 1) { cm.dispose(); return; } status++; if (status == 1) { selectedType = selection; var selStr; var shoes; if (selectedType > 4) { stimulator = true; selectedType -= 4; } else { stimulator = false; } if (selectedType == 0) { // what is stim cm.sendNext("A stimulator is a special potion that I can add into the process of creating certain items. It gives it stats as though it had dropped from a monster. However, it is possible to have no change, and it is also possible for the item to be below average. There's also a 10% chance of not getting any item when using a stimulator, so please choose wisely.") cm.dispose(); } else if (selectedType == 1) { //warrior shoe selStr = "Warrior shoes? Sure thing, which kind?#b"; shoes = ["Emerald Battle Grieve#k - Warrior Lv. 30#b", "Mithril Battle Grieve#k - Warrior Lv. 30#b", "Silver Battle Grieve#k - Warrior Lv. 30#b", "Blood Battle Grieve#k - Warrior Lv. 30#b", "Steel Trigger#k - Warrior Lv. 35#b", "Mithril Trigger#k - Warrior Lv. 35#b", "Dark Trigger#k - Warrior Lv. 35#b", "Brown Jangoon Boots#k - Warrior Lv. 40#b", "Maroon Jangoon Boots#k - Warrior Lv. 40#b", "Blue Jangoon Boots#k - Warrior Lv. 40#b", "Emerald Hildon Boots#k - Warrior Lv. 50#b", "Mithril Hildon Boots#k - Warrior Lv. 50#b", "Orihalcon Hildon Boots#k - Warrior Lv. 50#b", "Gold Hildon Boots#k - Warrior Lv. 50#b"]; } else if (selectedType == 2) { //bowman shoe selStr = "Bowman shoes? Sure thing, which kind?#b"; shoes = ["Red Hunter Boots#k - Bowman Lv. 30#b", "Blue Hunter Boots#k - Bowman Lv. 30#b", "Green Hunter Boots#k - Bowman Lv. 30#b", "Black Hunter Boots#k - Bowman Lv. 30#b", "Brown Hunter Boots#k - Bowman Lv. 30#b", "Blue Silky Boots#k - Bowman Lv. 35#b", "Green Silky Boots#k - Bowman Lv. 35#b", "Red Silky Boots#k - Bowman Lv. 35#b", "Red Pierre Shoes#k - Bowman Lv. 40#b", "Yellow Pierre Shoes#k - Bowman Lv. 40#b", "Brown Pierre Shoes#k - Bowman Lv. 40#b", "Blue Pierre Shoes#k - Bowman Lv. 40#b", "Brown Steel-Tipped Boots#k - Bowman Lv. 50#b", "Green Steel-Tipped Boots#k - Bowman Lv. 50#b", "Blue Steel-Tipped Boots#k - Bowman Lv. 50#b", "Purple Steel-Tipped Boots#k - Bowman Lv. 50#b"]; } else if (selectedType == 3) { //magician shoe selStr = "Magician shoes? Sure thing, which kind?#b"; shoes = ["Red Magicshoes#k - Magician Lv. 30#b", "Blue Magicshoes#k - Magician Lv. 30#b", "White Magicshoes#k - Magician Lv. 30#b", "Black Magicshoes#k - Magician Lv. 30#b", "Purple Salt Shoes#k - Magician Lv. 35#b", "Red Salt Shoes#k - Magician Lv. 35#b", "Black Salt Shoes#k - Magician Lv. 35#b", "Red Moon Shoes#k - Magician Lv. 40#b", "Blue Moon Shoes#k - Magician Lv. 40#b", "Gold Moon Shoes#k - Magician Lv. 40#b", "Dark Moon Shoes#k - Magician Lv. 40#b", "Pink Goldwind Shoes#k - Magician Lv. 50#b", "Blue Goldwind Shoes#k - Magician Lv. 50#b", "Purple Goldwind Shoes#k - Magician Lv. 50#b", "Green Goldwind Shoes#k - Magician Lv. 50#b"]; } else if (selectedType == 4) { //thief shoe selStr = "Thief shoes? Sure thing, which kind?#b"; shoes = ["Bronze Chain Boots#k - Thief Lv. 30#b", "Iron Chain Boots#k - Thief Lv. 30#b", "Silver Chain Boots#k - Thief Lv. 30#b", "Gold Chain Boots#k - Thief Lv. 30#b", "Red White-Line Boots#k - Thief Lv. 35#b", "Green White-Line Boots#k - Thief Lv. 35#b", "Blue White-Line Boots#k - Thief Lv. 35#b", "Black Red-Lined Shoes#k - Thief Lv. 40#b", "Black Green-Lined Shoes#k - Thief Lv. 40#b", "Black Yellow-Lined Shoes#k - Thief Lv. 40#b", "Black Blue-Lined Shoes#k - Thief Lv. 40#b", "Blue Goni Shoes#k - Thief Lv. 50#b", "Red Goni Shoes#k - Thief Lv. 50#b", "Green Goni Shoes#k - Thief Lv. 50#b", "Purple Goni Shoes#k - Thief Lv. 50#b"]; } if (selectedType != 0) { for (var i = 0; i < shoes.length; i++) { selStr += "\r\n#L" + i + "# " + shoes[i] + "#l"; } cm.sendSimple(selStr); } } else if (status == 2) { selectedItem = selection; if (selectedType == 1) { //warrior shoe var itemSet = [1072003, 1072039, 1072040, 1072041, 1072002, 1072112, 1072113, 1072000, 1072126, 1072127, 1072132, 1072133, 1072134, 1072135]; var matSet = [[4021003, 4011001, 4000021, 4003000], [4011002, 4011001, 4000021, 4003000], [4011004, 4011001, 4000021, 4003000], [4021000, 4011001, 4000021, 4003000], [4011001, 4021004, 4000021, 4000030, 4003000], [4011002, 4021004, 4000021, 4000030, 4003000], [4021008, 4021004, 4000021, 4000030, 4003000], [4011003, 4000021, 4000030, 4003000, 4000103], [4011005, 4021007, 4000030, 4003000, 4000104], [4011002, 4021007, 4000030, 4003000, 4000105], [4021008, 4011001, 4021003, 4000030, 4003000], [4021008, 4011001, 4011002, 4000030, 4003000], [4021008, 4011001, 4011005, 4000030, 4003000], [4021008, 4011001, 4011006, 4000030, 4003000]]; var matQtySet = [[4, 2, 45, 15], [4, 2, 45, 15], [4, 2, 45, 15], [4, 2, 45, 15], [3, 1, 30, 20, 25], [3, 1, 30, 20, 25], [2, 1, 30, 20, 25], [4, 100, 40, 30, 100], [4, 1, 40, 30, 100], [4, 1, 40, 30, 100], [1, 3, 6, 65, 45], [1, 3, 6, 65, 45], [1, 3, 6, 65, 45], [1, 3, 6, 65, 45]]; var costSet = [20000, 20000, 20000, 20000, 22000, 22000, 25000, 38000, 38000, 38000, 50000, 50000, 50000, 50000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 2) { //bowman shoe var itemSet = [1072079, 1072080, 1072081, 1072082, 1072083, 1072101, 1072102, 1072103, 1072118, 1072119, 1072120, 1072121, 1072122, 1072123, 1072124, 1072125]; var matSet = [[4000021, 4021000, 4003000], [4000021, 4021005, 4003000], [4000021, 4021003, 4003000], [4000021, 4021004, 4003000], [4000021, 4021006, 4003000], [4021002, 4021006, 4000030, 4000021, 4003000], [4021003, 4021006, 4000030, 4000021, 4003000], [4021000, 4021006, 4000030, 4000021, 4003000], [4021000, 4003000, 4000030, 4000106], [4021006, 4003000, 4000030, 4000107], [4011003, 4003000, 4000030, 4000108], [4021002, 4003000, 4000030, 4000099], [4011001, 4021006, 4021008, 4000030, 4003000, 4000033], [4011001, 4021006, 4021008, 4000030, 4003000, 4000032], [4011001, 4021006, 4021008, 4000030, 4003000, 4000041], [4011001, 4021006, 4021008, 4000030, 4003000, 4000042]]; var matQtySet = [[50, 2, 15], [50, 2, 15], [50, 2, 15], [50, 2, 15], [50, 2, 15], [3, 1, 15, 30, 20], [3, 1, 15, 30, 20], [3, 1, 15, 30, 20], [4, 30, 45, 100], [4, 30, 45, 100], [5, 30, 45, 100], [5, 30, 45, 100], [3, 3, 1, 60, 35, 80], [3, 3, 1, 60, 35, 150], [3, 3, 1, 60, 35, 100], [3, 3, 1, 60, 35, 250]]; var costSet = [19000, 19000, 19000, 19000, 19000, 19000, 20000, 20000, 20000, 32000, 32000, 40000, 40000, 50000, 50000, 50000, 50000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 3) { //magician shoe var itemSet = [1072075, 1072076, 1072077, 1072078, 1072089, 1072090, 1072091, 1072114, 1072115, 1072116, 1072117, 1072140, 1072141, 1072142, 1072143, 1072136, 1072137, 1072138, 1072139]; var matSet = [[4021000, 4000021, 4003000], [4021002, 4000021, 4003000], [4011004, 4000021, 4003000], [4021008, 4000021, 4003000], [4021001, 4021006, 4000021, 4000030, 4003000], [4021000, 4021006, 4000021, 4000030, 4003000], [4021008, 4021006, 4000021, 4000030, 4003000], [4021000, 4000030, 4000110, 4003000], [4021005, 4000030, 4000111, 4003000], [4011006, 4021007, 4000030, 4000100, 4003000], [4021008, 4021007, 4000030, 4000112, 4003000], [4021009, 4011006, 4021000, 4000030, 4003000], [4021009, 4011006, 4021005, 4000030, 4003000], [4021009, 4011006, 4021001, 4000030, 4003000], [4021009, 4011006, 4021003, 4000030, 4003000]]; var matQtySet = [[2, 50, 15], [2, 50, 15], [2, 50, 15], [1, 50, 15], [3, 1, 30, 15, 20], [3, 1, 30, 15, 20], [2, 1, 40, 25, 20], [4, 40, 100, 25], [4, 40, 100, 25], [2, 1, 40, 100, 25], [2, 1, 40, 100, 30], [1, 3, 3, 60, 40], [1, 3, 3, 60, 40], [1, 3, 3, 60, 40], [1, 3, 3, 60, 40]]; var costSet = [18000, 18000, 18000, 18000, 20000, 20000, 22000, 30000, 30000, 35000, 40000, 50000, 50000, 50000, 50000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } else if (selectedType == 4) { //thief shoe var itemSet = [1072032, 1072033, 1072035, 1072036, 1072104, 1072105, 1072106, 1072107, 1072108, 1072109, 1072110, 1072128, 1072130, 1072129, 1072131]; var matSet = [[4011000, 4000021, 4003000], [4011001, 4000021, 4003000], [4011004, 4000021, 4003000], [4011006, 4000021, 4003000], [4021000, 4021004, 4000021, 4000030, 4003000], [4021003, 4021004, 4000021, 4000030, 4003000], [4021002, 4021004, 4000021, 4000030, 4003000], [4021000, 4000030, 4000113, 4003000], [4021003, 4000030, 4000095, 4003000], [4021006, 4000030, 4000096, 4003000], [4021005, 4000030, 4000097, 4003000], [4011007, 4021005, 4000030, 4000114, 4003000], [4011007, 4021000, 4000030, 4000115, 4003000], [4011007, 4021003, 4000030, 4000109, 4003000], [4011007, 4021001, 4000030, 4000036, 4003000]]; var matQtySet = [[3, 50, 15], [3, 50, 15], [2, 50, 15], [2, 50, 15], [3, 1, 30, 15, 20], [3, 1, 30, 15, 20], [3, 1, 30, 15, 20], [5, 45, 100, 30], [4, 45, 100, 30], [4, 45, 100, 30], [4, 45, 100, 30], [2, 3, 50, 100, 35], [2, 3, 50, 100, 35], [2, 3, 50, 100, 35], [2, 3, 50, 80, 35]]; var costSet = [19000, 19000, 19000, 21000, 20000, 20000, 20000, 40000, 32000, 35000, 35000, 50000, 50000, 50000, 50000]; item = itemSet[selectedItem]; mats = matSet[selectedItem]; matQty = matQtySet[selectedItem]; cost = costSet[selectedItem]; } //Ludi fee is -10%, array not changed unlike 2040016 and 2040020 cost *= 0.9; var prompt = "You want me to make a #t" + item + "#? In that case, I'm going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b"; if (stimulator) { prompt += "\r\n#i" + stimID + "# 1 #t" + stimID + "#"; } if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { prompt += "\r\n#i" + mats[i] + "# " + matQty[i] + " #t" + mats[i] + "#"; } } else { prompt += "\r\n#i" + mats + "# " + matQty + " #t" + mats + "#"; } if (cost > 0) { prompt += "\r\n#i4031138# " + cost + " meso"; } cm.sendYesNo(prompt); } else if (status == 3) { var complete = true; if (!cm.canHold(item, 1)) { cm.sendOk("Check your inventory for a free slot first."); cm.dispose(); return; } else if (cm.getMeso() < cost) { cm.sendOk("Sorry, we only accept meso."); cm.dispose(); return; } else { if (mats instanceof Array) { for (var i = 0; complete && i < mats.length; i++) { if (!cm.haveItem(mats[i], matQty[i])) { complete = false; } } } else if (!cm.haveItem(mats, matQty)) { complete = false; } } if (stimulator) { //check for stimulator if (!cm.haveItem(stimID)) { complete = false; } } if (!complete) { cm.sendOk("Sorry, but I have to have those items to get this exactly right. Perhaps next time."); } else { if (mats instanceof Array) { for (var i = 0; i < mats.length; i++) { cm.gainItem(mats[i], -matQty[i]); } } else { cm.gainItem(mats, -matQty); } cm.gainMeso(-cost); if (stimulator) { //check for stimulator cm.gainItem(stimID, -1); var deleted = Math.floor(Math.random() * 10); if (deleted != 0) { cm.gainItem(item, 1, true, true); cm.sendOk("There, the shoes are ready. Be careful, they're still hot."); } else { cm.sendOk("Eek! I think I accidently added too much stimulator and, well, the whole thing is unusable now... Sorry, but I can't offer a refund."); } } else { cm.gainItem(item, 1); cm.sendOk("There, the shoes are ready. Be careful, they're still hot."); } } cm.dispose(); } }