var entryMap; var exitMap; var eventLength = 20; function init() { em.setProperty("noEntry", "false"); entryMap = em.getChannelServer().getMapFactory().getMap(922000000); exitMap = em.getChannelServer().getMapFactory().getMap(922000009); } function setup(level, lobbyid) { var eim = em.newInstance("q3239_" + lobbyid); eim.setExclusiveItems([4031092]); return eim; } function playerEntry(eim, player) { var im = eim.getInstanceMap(entryMap.getId()); // Reset instance im.clearDrops(); im.resetReactors(); im.shuffleReactors(); // Start timer eim.startEventTimer(eventLength * 60 * 1000); // Warp player and mark event as occupied player.changeMap(entryMap, 0); em.setProperty("noEntry", "true"); } function changedMap(eim, player, mapid) { if (mapid != entryMap.getId()) playerExit(eim, player); } function playerExit(eim, player) { end(eim); } function playerDisconnected(eim, player) { end(eim); } function scheduledTimeout(eim) { end(eim); } function end(eim) { var party = eim.getPlayers(); // should only ever be one player for (var i = 0; i < party.size(); i++) { var player = party.get(i); eim.unregisterPlayer(player); player.changeMap(exitMap); } eim.dispose(); em.setProperty("noEntry", "false"); } // Stub/filler functions function disbandParty(eim, player) {} function afterSetup(eim) {} function playerUnregistered(eim, player) {} function changedLeader(eim, leader) {} function leftParty(eim, player) {} function clearPQ(eim) {} function dispose() {} function cancelSchedule() {} function allMonstersDead(eim) {} function monsterValue(eim, mobId) {} function monsterKilled(mob, eim) {}