/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /** -- Odin JavaScript -------------------------------------------------------------------------------- Cabin between Orbis and Leafre -- By --------------------------------------------------------------------------------------------- Information -- Version Info ----------------------------------------------------------------------------------- 1.5 - Fix for infinity looping [Information] 1.4 - Ship/boat is now showed - Removed temp message[Information] - Credits to Snow, superraz777 for old source - Credits to Titan, Kool for the ship/boat packet 1.3 - Removing some function since is not needed [Information] - Remove register player menthod [Information] 1.2 - It should be 2 ships not 1 [Information] 1.1 - Add timer variable for easy edit [Information] 1.0 - First Version by Information --------------------------------------------------------------------------------------------------- **/ var Orbis_btf; var Leafre_btf; var Cabin_to_Orbis; var Cabin_to_Leafre; var Orbis_docked; var Leafre_docked; //Time Setting is in millisecond var closeTime = 4 * 60 * 1000; //The time to close the gate var beginTime = 5 * 60 * 1000; //The time to begin the ride var rideTime = 5 * 60 * 1000; //The time that require move to destination function init() { closeTime = em.getTransportationTime(closeTime); beginTime = em.getTransportationTime(beginTime); rideTime = em.getTransportationTime(rideTime); Orbis_btf = em.getChannelServer().getMapFactory().getMap(200000132); Leafre_btf = em.getChannelServer().getMapFactory().getMap(240000111); Cabin_to_Orbis = em.getChannelServer().getMapFactory().getMap(200090210); Cabin_to_Leafre = em.getChannelServer().getMapFactory().getMap(200090200); Orbis_docked = em.getChannelServer().getMapFactory().getMap(200000131); Leafre_docked = em.getChannelServer().getMapFactory().getMap(240000110); Orbis_Station = em.getChannelServer().getMapFactory().getMap(200000100); Leafre_Station = em.getChannelServer().getMapFactory().getMap(240000100); scheduleNew(); } function scheduleNew() { em.setProperty("docked", "true"); Orbis_docked.setDocked(true); Leafre_docked.setDocked(true); em.setProperty("entry", "true"); em.schedule("stopEntry", closeTime); //The time to close the gate em.schedule("takeoff", beginTime); //The time to begin the ride } function stopEntry() { em.setProperty("entry", "false"); } function takeoff() { Orbis_btf.warpEveryone(Cabin_to_Leafre.getId()); Leafre_btf.warpEveryone(Cabin_to_Orbis.getId()); Orbis_docked.broadcastShip(false); Leafre_docked.broadcastShip(false); em.setProperty("docked", "false"); Orbis_docked.setDocked(false); Leafre_docked.setDocked(false); em.schedule("arrived", rideTime); //The time that require move to destination } function arrived() { Cabin_to_Orbis.warpEveryone(Orbis_Station.getId(), 0); Cabin_to_Leafre.warpEveryone(Leafre_Station.getId(), 0); Orbis_docked.broadcastShip(true); Leafre_docked.broadcastShip(true); scheduleNew(); } function cancelSchedule() {} // ---------- FILLER FUNCTIONS ---------- function dispose() {} function setup(eim, leaderid) {} function monsterValue(eim, mobid) {return 0;} function disbandParty(eim, player) {} function playerDisconnected(eim, player) {} function playerEntry(eim, player) {} function monsterKilled(mob, eim) {} function scheduledTimeout(eim) {} function afterSetup(eim) {} function changedLeader(eim, leader) {} function playerExit(eim, player) {} function leftParty(eim, player) {} function clearPQ(eim) {} function allMonstersDead(eim) {} function playerUnregistered(eim, player) {}