/* This file is part of the OdinMS Maple Story Server Copyright (C) 2008 Patrick Huy Matthias Butz Jan Christian Meyer This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation version 3 as published by the Free Software Foundation. You may not use, modify or distribute this program under any other version of the GNU Affero General Public License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package net.server.channel.handlers; import client.Client; import constants.skills.*; import net.AbstractPacketHandler; import net.packet.InPacket; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import tools.PacketCreator; public final class SkillEffectHandler extends AbstractPacketHandler { private static final Logger log = LoggerFactory.getLogger(SkillEffectHandler.class); @Override public void handlePacket(InPacket p, Client c) { int skillId = p.readInt(); int level = p.readByte(); byte flags = p.readByte(); int speed = p.readByte(); byte aids = p.readByte();//Mmmk switch (skillId) { case FPMage.EXPLOSION: case FPArchMage.BIG_BANG: case ILArchMage.BIG_BANG: case Bishop.BIG_BANG: case Bowmaster.HURRICANE: case Marksman.PIERCING_ARROW: case ChiefBandit.CHAKRA: case Brawler.CORKSCREW_BLOW: case Gunslinger.GRENADE: case Corsair.RAPID_FIRE: case WindArcher.HURRICANE: case NightWalker.POISON_BOMB: case ThunderBreaker.CORKSCREW_BLOW: case Paladin.MONSTER_MAGNET: case DarkKnight.MONSTER_MAGNET: case Hero.MONSTER_MAGNET: case Evan.FIRE_BREATH: case Evan.ICE_BREATH: c.getPlayer().getMap().broadcastMessage(c.getPlayer(), PacketCreator.skillEffect(c.getPlayer(), skillId, level, flags, speed, aids), false); return; default: log.warn("Chr {} entered SkillEffectHandler without being handled using {}", c.getPlayer(), skillId); return; } } }