/* =========================================================== Ronan Lana NPC Name: Jack, John Description: Quest - Lost in Translation ============================================================= Version 1.0 - Script Done.(10/7/2017) ============================================================= */ var status = -1; function start(mode, type, selection) { status++; if (mode != 1) { if (type == 1 && mode == 0) { status -= 2; } else { qm.sendOk("Come on, the city really needs you cooperating on this one!"); qm.dispose(); return; } } if (status == 0) { qm.sendAcceptDecline("Hey buddy! Nice timing. There is this communique I've been able to swipe from the officials at the Keep, however it's information is encrypted. I have no use for this as it is like this. So, will you transport this to John and see if he can decode this?"); } else if (status == 1) { if (qm.canHold(4032032, 1)) { qm.gainItem(4032032, 1); qm.sendOk("Very well, I'm counting on you on this one."); qm.forceStartQuest(); } else { qm.sendOk("Hey. There's no slot on your ETC."); } } else if (status == 2) { qm.dispose(); } } function end(mode, type, selection) { status++; if (mode != 1) { if (type == 1 && mode == 0) { status -= 2; } else { qm.dispose(); return; } } if (status == 0) { if (qm.haveItem(4032032, 1)) { qm.gainItem(4032032, -1); qm.sendOk("Oh you brought a letter from the Keep?! Neat! Let me check if I can decode that right now."); qm.forceCompleteQuest(); } else { qm.sendOk("You don't brought the coded letter Jack said? Come on, kid, we need that to decipher our enemies' next step!"); } } else if (status == 1) { qm.dispose(); } }