/* NPC Name: Kinu Description: Quest - Cygnus tutorial helper */ var status = -1; function start(mode, type, selection) { if (mode == -1 || mode == 0 && type > 0) { qm.dispose(); return; } if (mode == 1) { status++; } else { if (status == 2) { qm.sendNext("Regular Attacks are basic skills that are easy to use. It is important to remember that real hunting is done using your Skills. I suggest you reconsider."); qm.dispose(); return; } status--; } if (status == 0) { qm.sendNext("I've been waiting for you, #h0#. My name is #p1102006# and I'm the third brother you are going to meet. So, you've learned about using Regular Attacks, correct? Well, next you'll be learning about your #bSkills#k, which you will find very helpful in Maple World."); } else if (status == 1) { qm.sendNextPrev("You earn Skill Points every time you level up, which means you probably have a few saved up already. Press the #bK key#k to see your skills. Invest your Skill Points in the skill you wish to strengthen and don't forget to #bplace the skill in a Quick Slot for easy use#k."); } else if (status == 2) { qm.sendAcceptDecline("Time to practice before you forget. You will find a lot of #o100121#s in this area. Why don't you hunt #r3 #o100121#s#k using your #bThree Snails#b skill and bring me 1 #b#t4000483##k as proof? I'll wait for you here."); } else if (status == 3) { qm.forceStartQuest(); qm.guideHint(8); qm.dispose(); } } function end(mode, type, selection) { if (mode == -1 || mode == 0 && type > 0) { qm.dispose(); return; } if (mode == 1) { status++; } else { status--; } if (status == 0) { qm.sendNext("You've successfully defeated the #o100121#s and brought me a #t4000483#. That's very impressive! #bYou earn 3 Skill Points every time you level up, after you officially become a knight, that is. Keep following the arrow to the left, and you'll meet #b#p1102007##k, who will guide you through the next step.\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0# \r\n#fUI/UIWindow.img/QuestIcon/8/0# 40 exp"); } else if (status == 1) { qm.gainItem(4000483, -1); qm.forceCompleteQuest(); qm.gainExp(40); qm.dispose(); } }