var item;
var stance;
var status = -1;
var vecItem;

function end(mode, type, selection) {
    if (mode == 0) {
        qm.dispose();
        return;
    }
    status++;

    if (status == 0) {
        qm.sendNext("Whoa... this is it!!! With this sample, the studies that are taking place in Omega Sector will be reinvigorated with results! I am also at a loss for words for finding someone that is more talented than me at hunting. I'll have to get back on track! Anyway, for your job well done, I'll have to reward you accordingly.");
    } else if (status == 1) {
        var talkStr = "Here, please select the scroll of your choice. All success rates are at 10%. \r\n\r\n#rSELECT A ITEM\r\n#b"
        stance = qm.getPlayer().getJobStyle();

        const Job = Java.type('client.Job');
        if (stance == Job.WARRIOR || stance == Job.BEGINNER) {
            vecItem = [2043002, 2043102, 2043202, 2044002, 2044102, 2044202, 2044402, 2044302];
        } else if (stance == Job.MAGICIAN) {
            vecItem = [2043702, 2043802];
        } else if (stance == Job.BOWMAN || stance == Job.CROSSBOWMAN) {
            vecItem = [2044502, 2044602];
        } else if (stance == Job.THIEF) {
            vecItem = [2043302, 2044702];
        } else {
            vecItem = [2044802, 2044902];
        }

        for (var i = 0; i < vecItem.length; i++) {
            talkStr += "\r\n#L" + i + "# #i" + vecItem[i] + "# #t" + vecItem[i] + "#";
        }
        qm.sendSimple(talkStr);
    } else if (status == 2) {
        item = vecItem[selection];
        item = qm.gainItem(item, 1);

        if (item != null) {
            qm.gainExp(12000);
            qm.completeQuest();
        }

        qm.dispose();
    }
}